Visual Changes for High-End Weaponry (One of the Most Neglected and Overlooked Game Mechanics)
There's a game mechanic that so many RPGs completely lack nowadays, but it's actually quite old and enjoyable.
So what I mean by that is physical change in weapon appearance, which could be either some details of any weapon model that change with levelling them up to a certain point or some visual effects like particles or colourful magic waves flying through and around the models, which visually represents that the weapon is of a high level.
Actually, both things could be used as they are absolutely complementary, but for ease of adding, I wouldn't go with that mechanic for simple weapons; let's say only legendary ones would utilise it.
The way I think of it is like the more you upgrade a legendary weapon, the more you have those visuals physically present.
Like the similar visual upgrade system is used in the good old Lineage 2, where any weapon enchanted starting from +4 gets lit with a dim aura around it, which progressively becomes more visible as you further enchant your weapon.
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20 Nov, '25
RhounaHighlighted comment
With even more glowing, glittering or other light effects, the weapons would become completely unusable within the Shroud , as the glare from the Shroud cloud significantly or completely restricts visibility. This can be clearly seen with the existing glowing weapons.
In general, I reject a bright, possibly even colourful ‘storm of effects’ because, in my opinion, it obscures too much of the actual action in combat, as well as the beautiful surroundings during exploration..
However, I would have no objection to decorative additions to the weapon models. -
18 Dec, '25
BongoboyI agree with Rhouna, as long as they not fix the blinding in shroud areas I would reject any additional glow that blinds me.