highland hallow halls solo difficulty

2 votes

I just encountered the second skeleton cyclops with the large rectangle spike trap. This is ridiculous. The dungeon itself is too long and tedious but putting in a second boss with other low to mid enemies swarming with fast running skeletons and at least one spawning whatever is that AND increased spike trap damage...
I am with a tank, armored, buffed and got staggered and killed in seconds.
Not to mention that at this point I am almost out of potions, my rested status is long gone so stamina is an issue too.
This is absolutely not fun and if I run out of potions, the whole dungeon run is wasted. This is a spit in the face of your players. I mean wasting an hour of crawling, jumping, platforming with a boss fight that is guaranteed to kill you at least once, so far in to the dungeon?
My suggestion is lower the number of enemies there and/or lower the damage they can dish out.

Open suggestion Combat Suggested by: T Upvoted: 25 Apr Comments: 0

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