Improve Dragon Boss for Melee Characters
Increase frequency of the parry event and adjust mechanics for melee characters. As it currently stands, it is almost a requirement to have a Ranger with Stun arrows. All other stuns, including the Mage Lightning spell, do not fill the stun meter that much.
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07 Dec, '25
JustAnotherPlayerAgreed. This boss fight is probably one of the worst designed boss fights I've ever seen. This isn't a jab at the developers, but rather genuine feedback. This fight did not take into account melee or mage characters in the slightest, and most certainly didn't take into account solo or duo players either. It seems like it wasn't even tested with that in mind. It was one of the worst experiences with a boss I've ever had to date.
Make the center area flat, take away stun from the dragon's breath attack, heavily reduce the tracking on the fire beam attack that follows you (not the one that just goes around the arena). The damage needs reduced if the stun is to stay.
The dragon has WAY too much HP for solo or duo players to deal with without it being just frustrating because of weapons breaking (and you're in a boss fight so no, repairing mid fight is NOT the solution. Durability is a major issue in this game and they honestly should consider simply removing it tbh. -
21 Dec, '25
AkkyI play solo on relaxed mode, and the dragon was very frustrating for me. I looked in the settings, and turned all monster sliders to the least threatening they could be, but I did not notice a big impact on the dragon. In the end, I had to look up a tutorial that just had me stand on a cliff and spam arrows at the dragon for the most part, even though I typically play melee. I agree that this encounter could be improved.