More Optional Settings for Gameworld / No fast Travel, dynamic enemy level

9 votes

​I absolutely love the world of Enshrouded, but I’ve been thinking about two features that could make the gameplay loop even more engaging and immersive for those of us who enjoy a bit more friction. I’d love to hear your thoughts on this!
​1. Optional Enemy Level Scaling (Dynamic Difficulty)
Currently, when I return to the starter regions for specific resources or exploration, it feels a bit unrewarding because I just "one-shot" every enemy. It takes away the motivation to revisit those beautiful early areas.
It would be amazing to have a setting that allows enemies in lower-level zones to scale up (somewhat) to the player's level. This would keep the combat engaging and the world dangerous, no matter where you are.
​2. "Hardcore" Travel Option (Disable Fast Travel)
I would love an option to toggle off Fast Travel via Spires/Altars.
​How it would work: You can only teleport when you die (respawning at the last Altar).
​Why: This would make exploration feel much more intense and strate

Open suggestion Feature or content Settings Suggested by: Eric Petruschke Upvoted: 15 Jan Comments: 1

Comments: 1
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