Fish Trap

53 votes

I am not opposed to having fishing in its current form, but if you are someone who wants to cook the food for this expansion, suddenly ALL of your time is being sunk into fishing. Whether it is finding and making the correct bait, or fishing and hopefully catching the correct fish for the recipe, this game loop is extremely time consuming. I propose there be some progression in this game mechanic where after I catch so many fish, a trap blueprint becomes available to craft, so I can start a fish farm. Addition of these blueprints would keep fishing in its current form, but add a teir where you can somewhat automate the process after having mastered it. An example would be: after having caught 30 fish in any one tier, a trap blueprint becomes available for that tier. The recipe for the trap could even include some materials that were harder to find, but having this would fill out the game loop a bit more while rewarding veterans.

Open suggestion Skills and progression Suggested by: Kraig van de Velde Upvoted: 06 May Comments: 6

Comments: 6
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