Multiplayer Network Optimization Needs Improvement
In player-hosted (P2P) multiplayer, Enshrouded reacts very poorly to minor network instabilities such as brief packet loss, latency spikes, or common Wi-Fi fluctuations. This often causes UI elements to disappear (hotbar, inventory), desynchronization without recovery, or silent disconnections, even when the connection stabilizes quickly.
This is not simply a player connection issue. Other multiplayer survival games, such as Valheim, tolerate these micro-instabilities and recover correctly under the same conditions.
Optimization is not only about FPS or visuals. A multiplayer game must also be robust on the network side and should not require a near-perfect connection to remain playable. Improving packet loss tolerance, resync handling, UI recovery, and P2P stability should be a higher priority during early access.
Thank you for considering this feedback.
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01 May
TuttowskiHighlighted comment
I second this. We are now moving close to version 1.0 and multiplayer is still horribly optimized. I really enjoy the game, when im alone on a server, but only 3 people exploring are enough to completely break the game and make it unplayable laggy. Im suprised i didnt find a suggestion with more upvotes on this, i guess its clear, they will further work on that, so no one writes one. I really hope this makes it on the priority list for 1.0, cause this drove away many friends i tried this game with through multiple updates now and to really be a great game, you need to get this straight. Please work together with server provides or focus on one provider, whatever the way, just give us a way to reliably play multiplayer with more more than 5 people.