Define sensible animation loading priority

3 votes

When under excessive load the game should drop non-essential animations first and income damage related animations last. Currently stuff like the light wisp or the shroud filter ability get rendered before incoming projectiles from for example the Banshee.

Context: This is especially annoying because the performance drops are periodically. So its not a matter of finding the correct graphic settings.

Open suggestion Settings Suggested by: someguy Upvoted: 26 Feb Comments: 1

Comments: 1
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