Assign behavior areas to NPCs with the Summoning Staff

26 votes

Instead of the roaming range option, it would be nice to assign behavior areas to NPCs — such as living, working, and leisure areas. The NPCs would then spend their time in those specific areas depending on the time of day.
The tool to do this could be the Summoning Staff.
I think this would give your base (town/village) a much more lively feeling. For example, you could see farmers working in the fields from morning until afternoon and then spending their evenings in the tavern or at home.
Of course, some animations to support their daily routines would be great, but simply changing the roaming behavior would already be more than enough as a starting point for a more immersive experience.

Open suggestion Townsfolk and NPCs Suggested by: Rchtct Upvoted: 06 Jul Comments: 2

Comments: 2
OldestNewestMost likesFewest likes