Stealth system considering light exposure
While I can’t say for certain whether this is already in the game, it often feels like enemies detect you just as quickly in pitch-black darkness as they do in broad daylight. Reducing their detection speed in dark environments, such as at night, in caves, or other low-light areas, would make stealth gameplay feel more intuitive and add a stronger tactical element. If implemented, it could also be worth adding a few perks in the assassin skill tree to enhance or balance this mechanic, especially if the reduced enemy awareness ends up being too strong in the early game. Finally, a cool addition to this mechanic would be water-type arrows to put out light sources, just like in the game Thief!