Crafting Legendary Items
Hello,
I would like to suggest adding the possibility to craft legendary items directly.
Currently, crafted items can only be made in blue rarity quality. It would be great if players could upgrade the crafting quality by spending more materials or resources.
For example:
Epic quality crafting could cost 3x the normal resources
Legendary quality crafting could cost 5x the normal resources
At the moment, the drop chance for high-quality gear is extremely low. Finding a complete set before reaching the next biome is almost impossible, which makes farming for specific equipment feel unrewarding.
Adding higher rarity crafting options would give players a more reliable progression system and make crafting much more meaningful in the late game.
Thank you for considering this suggestion.
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16 May
Lord YanaekThe current crafting is heavily unsatisfying while it should be an important part of any survival game. Currently the "right" way to get gear is purely chest farming meaning there's little point gathering or growing resources (including all the shroud resources from Thralls of Twilight) or even fighting enemies (other than upgrading the flame).
Give us the ability to craft better quality gear so that we have a reason to actually interact with the crafting system and the NPC crafters are more than squatters who give you useless quests to retrieve crafting stations you won't even use.
- Low quality armour could stay but with with a low cost (especially removing shroud resources) as an entry-level gear to start exploring the biome.
- Than we should be able to craft (or upgrade existing pieces) legendary gear, both armour and lore items, by adding harder to find components including drops from fell enemies if you want to encourage players to actually fight them.