Add more Gatekeeping to increase player engagement

2 votes

There are 3 main areas that I find the lack of gatekeeping is an issue. Players can skip entire experiences.
1- the entire map above the shroud is available immediately so players can just go to points of interest and unlock what they want immediately
2- The armor and weapons can be found in chests at known locations and therefore there is no incentive to craft what you want. The upgrades only require coins so it further shortcuts the need for the player to craft.
3- The enemies aren't actively attacking and events aren't actively triggered so the player doesnt actually need to engage anything beyond the main bosses for alter upgrades. So the players can simply do nothing.

I think the game will continue to only be a base building simulator until players have a reason to actually go and do tasks.

Open suggestion Skills and progression Suggested by: Stomin Normin Upvoted: 21 May Comments: 2

Comments: 2
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