Parry timing should be more consistent with when the enemy attack hits the player

1 votes

Parrying currently feels inconsistent because the timing often seems to start near the beginning of an enemy’s swing animation.

It would feel much better if the parry window were closer to the actual impact point of the attack, more like Sekiro, where the timing is based on the end of the swing rather than the start.

Right now, some attacks feel like they need to be parried before the hit visually makes sense, which makes the system feel less responsive and harder to read.

Improving parry timing would make melee combat feel cleaner, more skill-based, and less dependent on memorizing awkward animation timings.

Open suggestion Combat Suggested by: Zee Upvoted: 25 May Comments: 0

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