Tone down the wet debuff
The wet debuff is ridiculous. 15 minutes of having your stamina cut in half if you get rained on is absurd. What's even more absurd is that late game gear cuts down this debuff, so it's not even that the dev team doesn't realize how absolutely out of line this debuff is, it's that they have decided that not getting absolutely destroyed by a light drizzle is an endgame reward.
Can we just cut the duration and stength of this debuff to something reasonable and not need endgame gear to defend against it?
Also, while we're at it, can we have some other mechanics for mages than just "Absolute annihilate wet enemies with lightning"? It would be nice if fire, ice and acid had some synergies you can build around too.
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20 Jun
NathanIt's a pretty bad mechanic in its current form. You can't control the weather, and there's no real effective way to avoid getting rained on, so basically it ends up amounting to "haha just to f**k with you at random, here, have unavoidable debuff for 10+ minutes". There's no gameplay involved with it. No strategy surrounding it. No planning ahead possible. No good way to deal with it after it lands. Just a random way to punish the player for engaging in one of the game's main gameplay features - exploration.