Water Magic

2 votes

This game is ripe for finally incorporating some great water magic in a variety of ways. The already included simulation and physics exist now.

1. Combat spells
Things like water wholes, tile waves, and blasts could be excellent debug and kickback attacks that also provide interesting attack mechanics or AOE’s.

2. Water utility
Whether it be simply having water traps that soak enemies, creating rain storms, or manipulating water movement. There’s a ton of awesome potential here. Placement of water near soil or dirt should affect the nearby terrains in some cases. I also can imagine more healing options for water like creating holy water that can heal or poison water.

3. Effects with other elements. Extreme lightning damage, steam, smoke, and freezing. Different elements could affect water. Creating a puddle with one spell then electrifying enemies would be a blast!. Also a healer making a puddle able to heal allies within it would be fun.

4. Lava with similar simulations. This could create additional interesting possibilities.

There are so few games that utilize water the way it could be.

Open suggestion Combat Suggested by: Tony Upvoted: 15 Jul Comments: 0

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