Veilwater - food stats need to be completely rebalanced

3 votes

In summit I have +240 hp from meat dish and hp regen, but in next biome, harder one, I'm getting very specific bonus that does not work for some mobs even, but losing hp regen for it. That makes higher tier food useless in previous biome (40HP extra are not worth it), and even more so if player has Calm Spirit perk.

For grain dish (melee damage) we get additional 3% of melee damage, but getting actually less bonus stamina and losing stamina regeneration completely, which is in the end a downgrade (3% of extra damage may be significant only for boss fight, but even in that case can easily be ignored)

And most of all, vegetables. Instead of stamina regeneration we're getting... max mana increase. Why do I need mana for daggers/bow build, especially instead of stamina regeneration? The only use would be for infinite magical arrows, but if general game element works only under specific build and tight condition - it's not making it useful.

Not to mention absurd recipe price of grilled fish with coconut rice... fish filet costs coins and, what's more important, can be extracted ONLY from extremely rare fish, i.e. accesibility of it is dictated by RNG.

Ginger is available only in Veilwater, but properties of the dish are useful only in previous biome. And it does not work that well as a warm armor replacement, for returning to biome, since it takes food slot (i.e. cannot be applied if other type of dring is used), does not give any meaningful stats and basically works only for "leftovers" grind, which can be done easily withou it.

Open suggestion Balance change Suggested by: ARTSQ Upvoted: 02 Jul Comments: 0

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