Upgrade chests without having to empty them
Add an option to directly upgrade level of your storage chests, it's kinda feels mid to move everything to inv remove old chest, build new one in place, store everythinh.
Comments: 52
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27 Jan, '24
KizmarHighlighted comment
I was just about to post about the same thing. The Small Magic Chest upgrade could be an item you craft and apply to an existing chest in place. It actually would make sense given that you are technically upgrading the chest anyway. Could have a cool little animation as you apply it to a chest that's sitting there. -
27 Jan, '24
tilight“Indeed, I find the item storage in this game to be very inconvenient when I play. For example, the boxes are too small, or because there is no marker in the center of the screen, it’s hard for me to accurately select the box I want when multiple boxes are placed together.”
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27 Jan, '24
WesirIt would also be great if we could just upgrade the ones we have to be magic since the magic version just requires adding some shroud cores to the existing ones
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29 Jan, '24
KenTo add to this.. Old chests and furnaces etc can't be salvaged. So they should either be deleted or stored or used elsewhere. It would be nice to salvage smaller chests, old furnaces and etc so it won't feel wasted.
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29 Jan, '24
Andrew Chapman MergedOnce placed the storage unit should be upgradable, as each new storage size just adds one row to the equation. It should be an option to make it a magical storage unit if needed. Otherwise, you have to unpack the storage with the items all ready in it. Then pick up the old storage unit, place the new storage unit then repopulate it with the stuff you just took out. Seems a load of faff. So, just have the storage unit to be able to be upgraded as an option and you either have the items on you to do that or its pull from magical storage units.
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29 Jan, '24
Tigerlilium System"Storage Upgradable" (suggested by <Hidden> on 2024-01-29), including upvotes (1) and comments (0), was merged into this suggestion.
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30 Jan, '24
KeragiThat would be really good! It's a hassle to empty a full box and put a new one there, especially at the beginning when you're not using magical chest to Upgrade from normal boxes. Of course, it would also be convenient if full boxes could be moved to another location in the Camp, because you haven't found all the building materials at the beginning and you can't change the floor on which the chest is standing.
Perhaps the summoning staff could be used to upgrade a chest when a suitable item has been built. -
31 Jan, '24
AlexThis would be amazing. Could have a little icon when the box is opened of the next tier of the box, if you have the upgrade in your inventory it would swap it out, similar to backpack swapping.
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31 Jan, '24
1gamerdadMan if I could upvote this a million times I would. It is so cumbersome to have to do this. It would be a fantastic QOL feature.
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02 Feb, '24
EmrysWould be neat if there was an "enchanting wand" that would upgrade the chest. Crafted by the Alchemist, basically works like a staff, using shroud cores as "ammunition" to target the chest and enchant it.
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04 Feb, '24
ThomasJust yes, this is BIG quality of live. Also make full chests moovable when in build mode.
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07 Feb, '24
Jos Vroon aka Grumpy-GranddadJust like with the Magic chest it would be brilliant if all chests are upgradable that way.
FI, you start with the scrappy box and upgrade that to a standard box etc. For each action you need the previous box.
That way you dont end up with a enormous ammount of boxes you no longer need and are unable to reverse engineer.
Or build an option for reverse engineering that gives, say 50%, of used , materials back.
Or are we supposed to manualy destroy boxes just to get some back? That is what we do in the wild lands when we come agross stuff. Break it up for some materials. I prefer reverse engineering on things you have crafted. Even with a penalty on the used materials. -
08 Feb, '24
JashiiBeing able to upgrade the chests would add the 'Progress Immersion' instead of deleting old chests.
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08 Feb, '24
LeaperHaving to empty, delete, replace every time is SUCH A PAIN!
Just let us invest the same mats we would for a new chest to upgrade an existing one please!! -
09 Feb, '24
thehumangermThere are many reasons why this is not practical. Size and shape differences to start. Please don't waist time and development resources on this. Further developing demolish mechanics would be a better use of resources and applies to more items.
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12 Feb, '24
WinterXBeholderIt is realistic to have to take things out of a chest in order to upgrade the chest or move it. But it would also be realistic to drop all of its contents onto the floor (which we currently can't) or just be strong enough to move it while full (which we also currently can't). Since this game doesn't seem like a simulator, I would support either an upgrade-in-place feature, or dumping-items-out feature, or a move-while-full feature. It's clear that this process could be easier, but it doesn't have to be fixed with upgrade-in-place.
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20 Feb, '24
MartinThis, and maybe just have a option for a giant inventory thats expanded every time you build the same chest type, im not in it for the inventory management gameplay tbh
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23 Feb, '24
Jos Vroon aka Grumpy-GranddadI would like to see that ALL chest are upgradable from the previous one. Not just the ones from the carpenter.
So you start with the basic scrap chest and move up using the old chest as a component.
Now we cannot take the old stuff apart other then deleting it. That is stupid.
If I swing an axe at it then at some point I get some materials back. It should be standard to be able to deconstruct or use the methode I suggested above. -
26 Feb, '24
GerBearI like this. It would also be nice to add a way to pick up the chest if you are in the vicinity of your flame altar. Like Keragi said in a previous comment. Even if there is stuff in it. Makes it inconvenient to move stuff around. But it also makes sense that you can pick it up cause you're already in build mode at your base.
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08 Mar, '24
DeebsIt'd be nice to be able to move a full storage box without emptying it first. As your base expands its time consuming to empty boxes before moving them to their new location and then refilling it
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25 Mar, '24
leftcoastfunkExactly! I don't mind the requirements of needing certain materials or NPC, but the process of "upgrading" your chests is suuuuuch a pain. I just spent a good long time "upgrading" my chests and I'm not even close to being done yet. I've done like 14 chests out of the 20-something I have. le sigh
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11 Jun, '24
Emilio AmaralI think there should be different types of storage items.
Chests, Cabinets, Wardrobes and Big Trunks. -
25 Jun, '24
Lavonnaallowing more stacks in the chest would be something of a QOAL ( quality of avatar life ) :)
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27 Jun, '24
FlammensohnYou see a preview for the content of a box if you are near of it. But this preview dosen't show different items in the box, it shows static the first 3 slots out of many. Since most players logically sort items, the first 3 slots are usually the same thing, while in other parts of the box there are other items. This makes the preview impractical. Please change it, so it skips identical items and shows an overview of different kinds of items.
Example: If the first row are berries, the second row are mushrooms and the third row is corn... the preview should show "berries, mushrooms, corn" - and not "berries, berries, berries". -
30 Jun, '24
JuneI would add the following suggestion for chests:
1) being able to move them without emptying each chest everytime ;
2) being able to name them or having signs or coloring the chest the way we want ;
3) Auto store in existing chest ;
4) Recycle old chest instead of deleting them ;
(some of them are probably mentionned above tho) -
06 Jul, '24
Ol' ArtexThe storage is awful as it is right now, chests should have the ability to deconstruct to get back your materials so you can upgrade to larger chests and stacks need to be multiplied x4 so items that cap at a stack of 50 now cap at 200. Please tell me my hazelnuts only stack to 20???
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26 Jul, '24
PandoraTotally agree with this. Newish to game and managing this once more chest types are unlocked is horrible. Not saying we should be able to upgrade for free, it should still require the same mats.
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04 Aug, '24
AnnaYes I feel like we should either be able to upgrade a small magic chest to med magic and so on until we could make a huge chest. Or let us have a break down machine and get the raw materials back.
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07 Sep, '24
cantremI think it would be beneficial to merge this suggestion with the building upgrade one from here: https://enshrouded.featureupvote.com/suggestions/526075/upgrade-or-replace-building-material – basically everything that's upgradable ingame would benefit from the upgrade being made directly, without de- and re-constructing.
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24 Nov, '24
Kidscapes MergedInstead of or in addition to having magic chests crafted at workshops; add a tool, say an engraving/enchanting tool, to modify chests placed in world to be magic chests. Even if they already contain objects. Possibly you could add various qualities of "shroud ink" to do so. In the fullness of time this enchanting mechanic could apply to other objects as well, such as building your own teleport platforms or elevators, security or automatic doors, crafting automation, semi-permanent tattoo buffs, etc.
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25 Nov, '24
GM Nevermore System"Magic-ify a placed mundane chest" (suggested by <Hidden> on 2024-11-24), including upvotes (1) and comments (0), was merged into this suggestion.
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26 Nov, '24
SekireiEchoing a lot of the sentiment shared in this thread:
- Make lower tier chests an ingredient in higher tier chest crafting recipes. Medium chests require small chests, large chests require medium chests, etc. Even if it's simply to add to the recipe of the higher version of the chest, it would help reduce clutter and unnecessary deletion. Alternatively, salvage old furniture for some (most?) resources because deletion just feels bad to have to do.
- Some sort of auto deposit feature when I'm within a vicinity of the chests. Having to deposit my loot to every chest individually has gotten a bit annoying. Would be nice to walk in vicinity of my chests, hit a hotkey, and have everything that already has a stack or similar item in the chest auto stack whatever matches in my inventory.
- A toggle to remove the blue glow on magic chests? Or, reduce the glow to be a tasteful highlight that doesn't force the chest to stick out like a sore thumb.
- Naming chests would be nice, too. -
05 Jan, '25
KnizzlehizzleThis is my biggest gripe with the game. We play 5 people and chest management is impossible. There's no protected slots in your inventory so items you want to keep has to be put somewhere. Then the tedious chore of going to each of our 40+ containers to store it in order with absolutely no way of knowing which chest is what without a sign. And aiming at chests on top of each other is a chore. My one true gripe with the entire game.
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17 Jan, '25
FaGeExtend the range of the magic chests / working station so that it works even for the biggest altar square.
I have the altar on level 7, the hunter on one side of the area and the blacksmith on the other side of the area, each one with chest for her working benches. If i will craft something with the hunter, the metals in the chest by the smith aren´t avaible. I guess their are out of range -
09 Feb, '25
anon1 MergedA UI interface to allow you to "upgrade" a chest - either in the chest UI, or a floating UI when looking at the chest, perhaps if you are holding another chest or something.
Or, if you just place the chest in the same place, and there's already a chest there, it should swap the contents. -
10 Feb, '25
AetherealglowI would like "magic" chests that also look like normal chests, or the ability to make normal chests share resources. (Maybe a on/off switch)
Everybody needs crafting from chests, but not all of us are into the ectoplasm aesthetic. -
05 Mar, '25
CharlesThis is a great suggestion! I hate having to delete the old chests, super annoying.
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05 Mar, '25
Toast System"one-click upgrade chests" (suggested by <Hidden> on 2025-02-09), including upvotes (1) and comments (0), was merged into this suggestion.
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11 Mar, '25
DeepdiverInstead of chests how about a special building block to make storage bins or sheds? The storage capacity is based upon the block size used to build the structure. And to maintain sorting of resources use the same method of catagorizing resources as applied to the craftsmen with a menu on the left like the build catagories in the carpenter menu.
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21 Mar, '25
Chraanakhplease make chests undestructible by coincidence when they are placed at your base.
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03 Apr, '25
Cole YoungerOne way this could be done without having to make a lot of changes to the UI is this:
When you have a chest in placement mode, if any of the placement ghost overlaps a chest already placed, have the chest snap over the old chest. If the chest has more items in it than will fit in the new chest, placement ghost turns red. If the new chest has enough room, then the ghost stays blue and if you click it swaps with the chest in your cursor and the placed chest, leaving the inventory in the placed chest, and having the old chest now in your cursor/inventory.
If you do want to add something you could have a text popup on the cursor when the chest is "locked on" to another chest that says something like "Swap storage chest" if its good, or "New chest too small" if it isn't big enough to fit everything.
This would be the most like the current system while adding some QoL to make upgrading to new chests less frustrating for players. Only rule is it would only be the 2x2 storage boxes. -
14 May, '25
Shannon BaillieI dont like the opened chest is there a way to close them ? If not I may stop playing I cant understand why this would have been even an option .
I have played from day one and I am daily player I look forward to my time gaming . The door being open has really ruined it for me,
I Hope they fix this or make it an option to close .. Like when the had the tumble weeds . -
24 Jun, '25
Lars MergedSimilar to using the small chest to make a small magic chest, please make this optional for upgrades.
I want to use the resources from my small chest to make a medium at a lower cost, and eventually the medium for a large. In addition to the same progression of magic chests.
If I don't have any small chests, let me directly make a medium for all the resources required.
Why? Stupidity and the frustration of moving my 12 chests to 12 magic only to then discover that the *^*(&^% carpenter had the recipe for medium chests and all my supplies are now wasted. -
25 Jun, '25
Toast System"Upgrade any chest to larger size, similar to original making magic version." (suggested by <Hidden> on 2025-06-24), including upvotes (1) and comments (0), was merged into this suggestion.
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02 Jul, '25
PaulJI have a suspicion that in many games, items placed in chests technically have their location be a pointer to said chest, and since only instantiated chests have a location, this is why chests can't be unplaced @ picked up when they contain items (because then the items have "nowhere" to point to). That said, it isn't like this is an insurmountable problem; there are clearly games that allow filled chests to be picked up - look at, say, The Survivalists. Clearly, the inability is simply failure of imagination i.e. devs failing to take into account that players may want to pick up chests that aren't empty.
It's not even like this is a difficult problem: unplaced chests still exist i.e. as an item in your inventory; just because they aren't placed doesn't mean they don't already have an internal item ID. Honestly at this point I'm not even sure why this is still a problem. A modern game featuring chests that can't be picked up the moment they contain anything seems like a red flag tbh. -
06 Sep, '25
PickledDeerI would even propose allowing you to pick up and place anything that has stored inventory (chests, production places) as it is cumbersome to clear it out, pick up the item, place it in your new desired spot, and move everything back. I can't find a logical reason why one must empty the inventory first, unless the item itself is going to be destroyed permanently.
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11 Dec, '25
Mitch ALPSHave Upgrades Save a Status that displays. Including upgrading the flame etc.
Example.
Upgrade to Teir 2 - 50 Stone 50 Runes
Add 42/50 stone (8 Stone remaining) 0/50 Runes (50 Remaining)
Could be used for doors, chests, walls, etc -
10 Mar
someguyI might be a bit thick...
Hotkey to empty the chest seems to be the obvious solution. Holding E comes to mind...
Seeing as we are almost 5k votes in, and it wasnt mentioned yet, what am i missing?