Wand and Staff target priority to nearest enemy instead of furthest
Different that aiming with a wand, we should have the ability to change the target priority. A majority of the enemy mechanics in this game is that they run directly at you for close range combat, so having the wands and staves prioritizing the furthest enemy doesn't make much sense, and is quite infuriating to use when you are getting swarmed by bugs (for example) while other enemies are further back, making literally impossible to attack anything that is within arms' reach. It turns wand and staff gameplay into a situation of finding a high point that enemies can't reach and abusing the fact that they can't double jump, which I'm guessing is not intended gameplay.
Being able to prioritize targets that are the closest threat, or prioritize targets at all, either via setting or a combat mechanic, would make combat with magic more enjoyable, to say the least.
Comments: 15
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14 Mar
Fran MergedHighlighted comment
Wands already seem kinda under-powered, but at least let me hit things!
1. sometimes it seems to switch targets away from the ones I'm looking at/mousing over, (so I can never focus-fire kill one thing). I know its not just me, because it will even start shooting at something completely off-screen.
2. sometimes it tries to aim at something too far away, (and then miss) instead of the thing right in-front of me, which it would have been able to hit
3. not sure if its supposed to but the 'action direction' in the settings doesn't seem to change anything for wands. I would love it if it could shoot wands 'in the direction of the camera' -
26 Feb, '25
Beans MergedWand often targets a random enemy in the back of the group for no reason. allowing the frontmost enemy to attack unchallenged. I shouldn't be forced to use the lock-on mechanic because of my weapon choice. please fix.
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04 Mar, '25
Toast System"Fix the wand's auto targetting" (suggested by <Hidden> on 2025-02-26), including upvotes (1) and comments (0), was merged into this suggestion.
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11 Jun, '25
PaulJAgreed. It's wild that I can be looking at an enemy closing in on me, it being the only enemy onscreen, yet the wand will still target an enemy further out back that I'm not looking at and isn't even on my screen.
Wands are mid-to-short ranged; it stands to reason therefore that they should target the nearest target. Right now not only does it not do this, it often targets enemies that are OUT OF RANGE. At the very least it should prioritize what your character is looking at i.e. the enemy at the center of the screen. I'm looking at it, shoot that one! Wands are short ranged and they should act like it. -
31 Aug, '25
GuntherI would love to have an option to turn of auto targeting with staffs, even when i free aim with a staff, it will be sent of flying to a seemingly random enemy. Doesnt make sense when using AOE spells like fireball.
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17 Oct, '25
DesertEaglei have basically maxed out intelligence and my character at level 34 aims at enemies behind corners and out of reach while getting mauled by a braindead shroudmonkey right in front of him. i get the urge to scream "its levi-OH-sa, not levoSAH!!!!"
jokes aside: the autoaim feature is a good idea, because it makes fighting really fun, but the target selection urgently needs a better prioritisation. maybe not the closest enemy per se, but the closest enemy in a "cone" that widens the further it gets away from the center reticle. that way, the "sting" ability can be actively played as well. -
10 Dec, '25
Ishnar MergedWand auto-aim seems to randomly select an enemy to attack. I really can't figure out the logic, Usually, I have to completely disengage combat to reset the auto-aim and take control of the combat. It would be nice if we could have options in gameplay settings for players to choose their logic.
Option 1: Enemy closest to the reticule. (If I point my wand at an enemy, I want to hit that enemy.)
Option 2: Nearest enemy. (Players that like to spin around and dance in combat but still concentrate damage on a specific enemy.
Option 3: Lowest Health Enemy. Self-explanatory, but wand will attack enemies you didn't expect. Who knows, maybe this is the current wand logic. -
10 Dec, '25
IshnarI didn't see this thread because I searched for the word aim. Ahh well, they will probably merge my thread here.
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10 Dec, '25
Vapok System"Better logic for auto aim" (suggested by <Hidden> on 2025-12-10), including upvotes (1) and comments (0), was merged into this suggestion.
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16 Dec, '25
RichTeaAgree with using a cone from center of the screen to determine what gets targeted. The cone can be quite generous still in my opinion, but should always prioritize enemies within range over enemies outside range, and should order by smallest angle from the center of screen first.
This way what you're looking at more gets targeted, but avoids the issue of attacking something outside range over something close.
Adding a setting in options for the autotarget cone angle would then allow customization here. 0 degrees effectively turns autotarget off. Players can adjust the cone size then according to their preference, offsetting "My attacks hit the wrong thing" against "I'm not hitting the enemy".
Ideally I would also like a two-part reticule with a center dot and crosshairs. When autotarget would apply, the crosshair (but not the dot) should move to the target. This way you can tell what will be attacked, but also have the center dot to work against. -
07 Jan
PaulJWhile I don't disagree with a cone view, I'm not sure how the game engine will handle that. I mean, it could literally just scan the player's viewport to see which enemies are actually visible on it, but if things were that simple one wonders why it hasn't been used...
Anyway, since we know wands currently simply recycle the exact same autotargeting algorithm for the target (i.e. hotkey tab), we could still use that, except merely flip the list upside down i.e. select the closest target rather than the most distant. So we could have a slider toggle for all of these modes, i.e. "Wand autotarget: [_] Nearest target [_] Nearest target in cone of view [_] Default autotarget"
Cuz I'm kind of a lazy ass and would love to randomly swing my wand and have it automatically hit the nearest target even if it was behind me (even better actually, since now they can't sneak up on me). -
16 Mar
Killercod System"Fix the aiming of wands" (suggested by <Hidden> on 2026-03-14), including upvotes (1) and comments (0), was merged into this suggestion.
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25 Apr
BGAGiving us a toggle aim assist would be quite an obvious step but even a year+ later, this just doesn't exist, ruining even melee combat at this point. Like why is my character trying to fight a dog on the floor above on my left when I have an enemy in my face? Please attack that...
Game has mouse, let us aim? We know better where we want to aim than anyone else so let us, please?