Wand and Staff target priority to nearest enemy instead of furthest

147 votes

Different that aiming with a wand, we should have the ability to change the target priority. A majority of the enemy mechanics in this game is that they run directly at you for close range combat, so having the wands and staves prioritizing the furthest enemy doesn't make much sense, and is quite infuriating to use when you are getting swarmed by bugs (for example) while other enemies are further back, making literally impossible to attack anything that is within arms' reach. It turns wand and staff gameplay into a situation of finding a high point that enemies can't reach and abusing the fact that they can't double jump, which I'm guessing is not intended gameplay.

Being able to prioritize targets that are the closest threat, or prioritize targets at all, either via setting or a combat mechanic, would make combat with magic more enjoyable, to say the least.

Planned Combat Suggested by: ChampagneAndOj Upvoted: 23 May Comments: 15

Comments: 15
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