Bring daggers in line with the rest of the weapon types.
No matter what combination of things you have, daggers just cannot hold up to the other playstyles. It's saddening to watch my merciless strikes barely take half an enemy's HP when, for example, using a hammer does that in one normal swing. Or a fireball does it to 10 guys at once.
I am under the impression that they're just a backup for archers, but at the end of the day they're just bad. I would love to use them and have them be good. At least not actively worse than everything else.
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22 Mar, '25
Random27 SystemHighlighted comment
"Better daggers" (suggested by <Hidden> on 2025-03-21), including upvotes (1) and comments (0), was merged into this suggestion. -
21 Nov, '24
Kitsuni MergedAs is, daggers do too little damage even when you're specced into both dex and str. There's no reason that strength should not effect dagger damage.
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11 Mar, '25
Puck MergedThere are some enemies in the desert that have fantastic movements when attacking with daggers, doing quick, curved strikes, and even spinning.
But the player's combo is pretty static, swinging forward to stab. Which makes it look dull and boring, and gives the daggers a weight that doesn't seem dynamic at all. I love dual daggers, but in any game the character jumps, moves, or has quick combos.
But here he just crouches and starts stabbing like he's carrying two rapiers. Please revise the dagger combo system to make them move more like desert mobs. -
21 Mar, '25
Stone MergedCan we just get better daggers because they are very underwhelming. making them do more damage would really help them out. It is just sad that the strongest daggers do the same amount of damage as a level 15 sword. I get that they have to do less damage but the max being 39 is pretty bad. so it would be really nice if they receive a buff.
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22 Mar, '25
Random27 System"Allow daggers to be scaled with strength" (suggested by <Hidden> on 2024-11-21), including upvotes (2) and comments (0), was merged into this suggestion.
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22 Mar, '25
Random27 System"daggers combo style" (suggested by <Hidden> on 2025-03-11), including upvotes (1) and comments (0), was merged into this suggestion.
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18 May, '25
GralshPresently Daggers don't make sense to use. Even with all the perks my Green primary, Red secondary build seems better off using *regular* Strength-based melee weapons IF I wish to melee at all.
Thematically they are neat, but the numbers/play-mechanics just aren't there compared to regular melee weapon with cleave.
Adjacent play-mechanics like sneaking and sneak attack just aren't there. Especially for a game that constantly has us battling small hordes of mobs...not just one to try to sneak up to and backstab/sneakattack.
Like, your core combat scenarios, the basic and most common gameplay encounters are not compatible with the idea of the sneaky-backstabby thief. So, please please please do something with the weapon, the talent nodes or both to accommodate actual common gameplay. -
24 Jul, '25
Soop can samI really want to use the dagger, but they really are just so much worse than the other options. I would love to see them given more power.
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21 Dec, '25
roalYes the daggers need more focus on the skill tree. change assassin skills to be more focused on daggers.
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11 Jan
CrankShadethe lunging makes the daggers impractical for me. I find myself zooming past enemies only to miss and either fly off a ledge (into death) or into other enemies.
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23 Feb
FoxyGranpaCurrently I am attempting a full playthough with dagger/bow. At present, the essence of the build is there, but, as others have said, the skill tree needs a few more nodes to help with the throughput damage. Replacing some nodes in the assassin tree would make sense to keep it thematic.
Additionally, making more early game leather sets that provide extra stat boosts to daggers would be a good start. At present, we basically are given 2 leather sets that only buff the bow. Example is the Highlands leather set. The damage boosting stats on the hands and head piece are almost the exact same stat combination and gives very little in the ways of play-style variation.