Wand combat animation, and wand combat enhancements

6 votes

Wand combat in Enshrouded would feel far more satisfying with distinct light and heavy attacks, but the key is animation style. Right now, wand swings feel floaty and slow, just idle waving with no impact. Take inspiration from Hogwarts Legacy: every spell cast has a snap to it, with punchy, whip-like motions that sell the idea of forceful magical projection. Animations are sharp, directional, and paced with deliberate rhythm, as if the caster is flicking or striking with intent, not just gesturing. Light attacks should be quick flicks; heavy attacks could be charged, thrust-like gestures that feel grounded and forceful. Add brief recoil, posture shifts, or even hand movement variation to make it feel alive. The feedback loop in Hogwarts Legacy works because the caster feels like a duelist, not a passive channeler. Enshrouded’s wand system would benefit massively from that kind of weight, precision, and impact in its animation language.

Open suggestion Combat Suggested by: Alex Upvoted: 21 May Comments: 1

Comments: 1
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