Thralls of Twilight Update (General feedback thread)
For all the Update 6 feedback that doesn't fit neatly into a single ticket :)
Comments: 427
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15 May, '25
CynoHighlighted comment
I love the update but I hope next one finally tackles the inventory management, with all the new resources that drop now its become even more annoying to constantly deposit, sort and organize storage at home.
Ability to move placed chests around, quick deposit, naming of chests or at the very least different visual design for chests so its not always a glowing blue box would go a long way around improving this. Inventory management is something you have to do, not something people want to do, so it should be as painless as possible if it cant be satisfying. -
26 Jan, '24
Dirty Bird MergedThink more like Dishonored and many other games when it comes to a quest. Make multiple ways to accomplish the quest. Not just one path to do the objective. you need 2 or 3 ways as not everyone can do some of the parkour even with the tools you have provided.
And as for not everyone being able to accomplish the same quest, if in a team. Which at the moment I'm playing Solo myself. There is a fix you can do for this. Think like they do in Warframe and many other games. One person in the team is all it takes. Everyone else also gets the cookie to that's within a certain area. "And I'm not talking about the treasure boxes" just the main quest of getting the survivor out.
What this does is makes it so no quest goes unfinished and everyone can complete the game. As it is right now if you can't do everything yourself then you can't complete what needs to be done. -
09 May, '25
Alex MergedTraversal could feel much better with ledge grabbing when jumps just barely miss, and a short wall slide after wall impact to smooth out parkour if possible within voxel terrain. The grappling hook already works but could feel more fluid for platforming. Weapons should be visibly sheathed on the player when equipped, such as a bow on the back or daggers at the hip, with a quick animation when drawn. These could be hidden through the vanity system if players prefer. Mining should show chunks breaking off and flying toward the player, not just number ticks. Tree chopping needs improvement as well. Trees should fall to the ground when cut like in most survival games, even if they have no collision. It would make harvesting feel more real. The current animation feels stiff and lacks impact. Lastly, ranged weapons should be equippable in the character gear slot without needing to take up space in the main inventory. These changes would greatly improve world feel without disrupting core feel
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09 May, '25
Alex MergedThe world would feel more alive with expanded creature behavior and more varied wildlife. Wolves and goats already help, but adding animals like birds, deer, or small ambient creatures would deepen immersion. Enemies and wildlife should also interact with each other—predators could hunt goats, factions could clash, and animals could flee from combat or weather. Even basic AI like patrols, stalking, or reacting to loud sounds would make the world feel more reactive. Right now, most creatures only respond to players. Letting them behave naturally or respond to their environment would make exploration more dynamic without needing complex systems. Small touches like this can make the world feel truly alive.
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10 May, '25
Derrick MergedI get it. the flying enemies give ranged based characters a chance to really shine, especially when it comes to these low hp and defense mobs. A character that hasn't put points into ranged damage skills can easily knock them out of the sky. If they notice the sneaky bastards. So many of my deaths as a solo melee character have been carefully navigating Elixir Wells, fighting hordes of enemies and just barely surviving or escaping just for some random asshole fly to fly in and swat me for a huge chunk of my hp out of nowhere. The argument can easily be made that maybe I wasn't paying attention to my surroundings as I should have. That's fine. What isn't fine is that the flying bugs seem to deal almost as much damage as the running zombie guys that have a sword. I'm not even gonna complain about the green raider guys, y'all seem to hear enough about them and imho they are fine, flying bugs are the bane of my existence.
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13 May, '25
RobertStill no way to name storage chests. My group stopped playing months ago because this was so annoying. Please consider adding this one feature in a hotfix.
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13 May, '25
jeremywas hoping performance would improve. instead now its worst. i have a 4070 super and i only get 70 to 80 fps with most of my settings on performance.
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13 May, '25
RubenCan hardly see in fog now because light source of either my wand or light ring or some other light source just creates a bloom effect just like when driving a car in the dark with your big lights on in the fog.
I do like the rest of the new changes though. I think the eye adaption issue with not seeing a thing when sun is shining during building is fixed. -
13 May, '25
Andrei FrentiuI have a problem where the game looked to be blocked at 50% compiling shaders. I am also unable to access my save. It is blocked at the loading screen with no error message. I am also unable to create a new save (blocked at the loading screen).
Another problem that I have is the fact that I can't exit the game from the menu.
I have removed the game from my local files and downloaded again but the problem is persisting. -
13 May, '25
One of the FlamebornA few things that I noticed within about an hour of playing (exploring mostly inside my base).
- Lights from blocks are way too bright during the day and cast a haziness around them. it feels like my base is in a fog whenever close to or looking at various light blocks and luminescent stone. Fires seem okay.
- Can we either have access to the old Fine Wooden Railing and Fine Stone Railing (maybe as a renamed item) as there is a massive amount of it in my base, or can the old stuff be upgraded to the new stuff automatically?
- There is a delayed visual when doing multiple actions such as repeated sword swinging does an additional slash after stopping, repeat jumping and gliding does a updraft visual after landing, and the fast travel visual appears a few seconds after landing.
- The new fast travel menu takes me to only one place no mater which location I choose. I tested this across several bases and kept getting fast traveled back to the same one location. -
13 May, '25
SirNumbskullLiking the new look and feel a lot, still confusing with all the new loot, which is a good thing.
I got a respawn-loop in the shroud though, in one of the new locations. There is a bouncy mushroom thing that I fell down on top of and died to fall damage.
When I hold E to respawn, I get a weird thing where I am instantiated on top of the mushroom and that immediately bounces and kills me before I get moved someplace else so I don't seem to be able to respawn properly, it has killed me several times in a row, will probably have to leave game and start again. -
13 May, '25
SantosWhen deactivating an altar close to another, BOTH deactivated
Cannot Name/Rename flame altars -
13 May, '25
ShawnI can see at night now thank the flame!!! Although a proper slider for adaptive brightness would be nice at some point, the level it's at right now feels great (at least after playing for like an hour or so) but can't hurt to give us full control over things like that
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13 May, '25
EserI can't get loot from some of the spiders even though the loot button (E) is visible. In dark environments the light sources reduce the visibility a lot and nothing but glare can be seen. Overall I like the update.
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13 May, '25
ElThe only bad (I mean thing that really looks like a not helping change) is those useless icons on the weapon!!! I'm so disappointed that now when I get something new I can't easily understand what benefits it gives when upgraded... Sorry, but solution with icons is really bad and absolute fail of UX designer. Playing with controller I can't hover over icon and check what it means. So feel really stuck with upgrades...
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14 May, '25
ChrisI really appreciate all your good work you put into this game but it's time you focus on performance improvements. I'm sorry but the game runs like crap with the latest update. It's getting worse from update to update. GPU 6700xt 45 fps on low settings Full HD
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14 May, '25
RedWhen you place a follower with a 0 wandering range, they need to return to their assigned positions if they are pushed away from them. Especially since you can't talk to them without pushing them a little every time unless you're ridiculously careful.
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14 May, '25
CedAbsolutely love it so far, no bugs, good framerate, etc.
EXCEPT THIS: the new the sound that makes the huge chest is horrendous, it feels like nails on a chalkboard to me. plz revert this :| -
14 May, '25
HohoTextures resolution is awful. Please allow us to play the game with the textures size the same as it was before.
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14 May, '25
NightScythe1Not an issue or bug report-
I just wanted to stress how incredible it is to have armour dye/tinting added to the game. It's a feature I haven't seen very often, but I'm OVERJOYED to see it in Enshrouded. The vanity feature for hiding/overlaying armour was already so incredible, giving us more freedom over how our characters look without worrying about subpar stats affecting our character's aesthetic. Taking this a step further with tinting is beyond amazing, so thank you!!!
The other features are of course incredible and engaging, but I wanted to make sure the work on character vanity & customization does not go unnoticed or unappreciated. Keep it up! <3 -
14 May, '25
Alexissave game crashes after update 6 ... I can't load my save game.
So I tried clicking on new game, and the same error continues. It doesn't open a new game or load saves from before the update.
(╯︵╰,) -
14 May, '25
HailAfter game start compiling shaders takes 20 minutes.
Even after the process in the game world certain assets do not load.
All characters are naked.
Icons in inventory and quickbar are not visible.
Icons on the world map are not shown. -
14 May, '25
kingdomecouldn't even build walls or blocks even tho i have mats it wont see them just says you have no mats
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14 May, '25
Call The BannersTinting only covers cloth and leather elements of our armor/clothing. As someone who wears primarily metal apparel, I cannot alter my gear much, barring the gem on my helmet and the cape across my chestpiece.
And some gear is entirely without the ability to tint.
Can we see a change to this? It really kills my enjoyment of the new system when I cannot style my different armor pieces to match one another. -
14 May, '25
91 StomperudFlamealtars can not be renamed or named even if it's newly placed. The sun rises in North, Is that intended?
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14 May, '25
VoraticusI'm having the same issues as Hail. In addition, game play lag has increased significantly and I'm not sure if my main base even exists any more. I last logged out at an altar I created near the edge the territory I've explored and it is the only altar showing on my map, even after multiple reboots of the game.
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14 May, '25
FilipPlease add option to change item compare key <3
also, +1 to followers returning to designated spot when set to 0 roaming range -
14 May, '25
SumbleI kinda wish darkness was a bit darker. Or maybe moon phases were a thing that affected darkness. It’s just a little too easy to see at night now in my opinion. Also it may be due to the new lighting, but the old “bloom?” effect when the sun was shining through a window appears to be gone? The lighting outdoors looks absolutely fantastic now but something feels a bit off indoors and makes it seem a little less… graphically realistic indoors, so I’m not sure if that’s a consequence of the new lighting or not
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14 May, '25
frankiehello, I would like to see a different way to mark places on the map or be able to rename them yourself
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14 May, '25
JenniferMEGATHREAD taking toooooooooooooooooo long to load. There are a lot of good things added in th game. But I'm starting to hate it. I've given it a long time to load for hours but when I came back, my large backpack is still deactivated. My farm animals don't get too eat bc I can't add food in their bowl. Some items are not detected. THERE'S A LOT MORE INCONVIENCE. PLEASE FIX THIS. I DON'T WANT TO STOP PLAYING THIS GAME FFS.
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14 May, '25
AldiasThe game looks absolutely stunning now the light is perfect, the colors perfect, the vegtation looks reallistic. Only thing that feels visually worse is the rain. Before this update I thought enshroudeds rain is the most beautiful rain I have ever seen but now its just basic rain.
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14 May, '25
ur-Shulgi MergedIts pretty clear that the drop rates for gear (especially armor pieces) has greatly decreased during the update!!
Started new server & new character and haven't found a single piece of armor. Weapons are all very low quality (green and grey for 80%) and purples have all been staves.
Per another thread - if this is the direction of the devs, please put in a slider to let the user modify the server/game to determine the Drop Rates and quality!! -
14 May, '25
BexiusLove the new visuals and the new shroud with all new loot and features. Some minor bugs/annoyances:
- For standard fell enemies I cannot inspect the loot, I am forced to grab it all (I just want the runes, not the torn clothes).
- Farm animals now jump fences and escape from the farm :(
- As some other people said, rain looks worse, and in the shroud you don't see the rain, you only hear it.
- Light sources (torch, potion) are too bright and stay in the middle of the screen, so you don't see a thing.
- Visual effects have some 0.2 - 0.5 seconds delay in some situations (maybe they take too much time to load).
- Wands animations' transitions feel clunky sometimes.
- You need to have tints in your inventory to be able to dye the armour, it doesn't take tints from magic chests :( -
15 May, '25
ShawnJust noticed some of the new location name pop ups are triggering when I'm well above them, such as the shroud lairs. Also unrelated and very minor but making the room where you find the barber technically out of the shroud would be nice, so you can fast travel directly out instead of retracing your steps and running to the shroud border.
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15 May, '25
Shawn MergedEven the ones added in the new twilight update (that ive seen so far) are painfully easy to maneuver. Ideally imo the traps shouldn't deal too too much damage but should definitely be hard to get by, so you have to actively try to avoid them but when you do inevitably get hit it doesn't instantly kill you. As of now theyre just a minor inconvenience and removing them wouldn't take anything away from the game.
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15 May, '25
PirsiSo I don't know where else to put this.
The new patch introduces some new dungeons, Very Cool, small problem in my main multiplayer server the "Elder's Night Sanctum" that one is to explore during the quest "illuminate the night" has spawned below where our main altar is. And because of the way the altar saves the state of the world around it everything that is not the entrance room doesn't spawn.
At this point if we want the barber (and any related content) we would have to delete a settlement that has taken a couple hundred hours to make. -
15 May, '25
Peter Flindt MergedHello,
today I searched hours for the quest "Color Palette Trade" Part 2. I go to the location on the map, on the screen was "Search in this area", and nothing... solution: the position is below this point in the shroud. The text "position is below" would be better. But anyway, even if the text on the screen is "Position is below", that is very often confusing too, because the entry for this location in the shroud is far away.
I haven't any idea how to make it better, but very often this position text on the screen is more confusing than helpful. -
15 May, '25
FairlySeeUCould you please improve the customization of armor at the coloring station? it's extremely disapointing with how little there is on most of the plate armor sets that gets the color change. To the point where it feels pointless to use this feature when all it does is changing the color of a few minor details on the armor. I was really looking forward to having an almost full black armor but instread it only changes the color of a few gems.
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15 May, '25
Xenosis MergedI had hesitated to propose this idea but when I saw the colossal update that the developers have made I decided to post it.
To make the exploration more original, I propose that: scattered over the different areas there are places corrupted by the scourge, its areas affected by a scourge have small scattered areas that inflict a plague. the scourge usually has no time limit. But their effects are slow or limited. To remove a scourge die or used a potion/scroll against plagues. I already have a list of plagues for developers if they are interested. Here are some examples :
Astral Leech
spell mana consumption +10/20%
Vigor Leech
Endurance consumption of actions + 20/30%.
The plagues are written in purple and no red to make the difference.
if my proposal interests the developers, they can ask me for a more detailed list at the email address that is with se poste -
15 May, '25
Maddyso like, I'm not having any of those other issues mentioned, but since the update, I'm having difficult time crafting as most of my crafting npc's keep saying they need a sheltered bed...which they have and have had, they literally have their own homes lol I cant be the only one
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15 May, '25
Sh3riffBuilding mode - planner blue lines glow, shine too bright. The blue light when building is super annoying and stressing for the eyes.
Light ring - now the light sources is visible when equipped, before it was invisible and now its breaking the immersion when fake light sources is constantly flying next to you
Either change color for the building mode, or remove the bloom .. this is pretty much insane. -
15 May, '25
TaitouI'd like the burning gem to have its cooldown removed and the DoT able to be stacked, and the corruption gem to trigger the moment it hits max stacks - or the damage burst to be changed from Shroud damage.
Really the gems generally feel like they SHOULD be doing more for how many resources you have to invest in them. Concentrated Light feels like it does nothing relative to how much time must be spent building stacks, Corruption is lackluster (and useless against the most prevalent enemy type), etc.
I love them conceptually. It's a great idea! They just need tuning to be more impactful relative to investment. -
15 May, '25
ShadeGalaxy0997Love the changes though a couple pieces I have noticed.
-Unable to rename Altars
-Request: please allow us to plant the new night flowers in our gardens. -
15 May, '25
BeziWARNING! BAD ENGLISH AHEAD
Pros:
-New graphic looks great
-new shroud enemies are amazing, especialy this spider like one that looks like aliens from Ege of tomorrow. MORE OF THESE PLEASE!!!
-Traveling at night become more intresting
Cons:
-Weapon info feels overcomplicated
-Gem forge system feels detached from others because while other upgrades are other upgrades are asocieted with npc or workshpos that can be placed in our bases, that gem forge we have to go to specific location just to get that upgrade
-shroud lairs don't feel rewarding
-quick loot from fell enemies feels inconsistent
Porpositions:
-Could we access our wepons, gems and arhaic essence stored in chests from gem forge?
-New reailings looks great but does not align with itself as well as previous one
-Could we have an option to see weapon stats after max upgrade so we could decide in which weapon should we invest
-Could we have an option to change cycle from day to night by sleeping in bed -
15 May, '25
mkayPlease let us disable the camera zoom when turning left & right on forward movement, it's giving me motion sickness and makes the game practically unplayable.
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15 May, '25
LukeI would love to see dual wielding and a 2H GREATSWORD build. The melee is really fun in this game and adding more options like dual wield axes, swords, fist weapons etc would be awesome. I like playing with the 2H Mace or Axe but the 2H Sword is really where its at for me. Please consider adding these. Could add a class between Tank and Magic that is called Titan or something. Uses a big sword with some magic elements. Just an idea thanks. Amazing game so far