Draw and Release System for Bows (Skill-Based Archery Overhaul)

2 votes

Enshrouded’s current “load and tap” firing system could still work well for crossbows, where mechanical reloading makes sense. But for bows, a true draw and release system is essential. It would let players control the draw time and release moment, adding precision, skill expression, and tactical flexibility. Quick releases would trade power for speed, while holding for a full draw increases damage and range. Releasing at a precise sweet spot could trigger a bonus effect, rewarding timing and mastery. This system makes bows feel responsive and immersive, unlike the current method which feels too static. Archery should be about feel and flow, and implementing this system would elevate Enshrouded’s ranged combat in a meaningful, skill-based way.

Open suggestion Combat Suggested by: Alex Upvoted: 24 Jun Comments: 1

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