Enemy running attack - reduce damage and frequency

13 votes

Enemies deal way too much damage with their running attacks and they constantly use those
Most enemies who can do running attacks deal Double damage compared to their normal attacks (before armor calculation). And could go as high as 3.5 times depending on armor

for the damage i tested with max level character with full ranger set (323 armor)+ Shiny and Heavy plates skills
Gem forge north of Low Meadows Spire - lv7 fell brute (large guy with sword or mace)
running attack deals 67 damage
normal attakck deals 37 damage
without shiny or heavy plates the 2 attacks deal
running - 83
normal - 45
between 1.8 and 1.84 time more damage on running attack
But if you have barely enough armor to reach the 60% damage reduction on the normal attack, you would only get 30% on the running one
normal 100 damage - 60 armor = 40 damage to hp
running 180 damage - 60 armor = 120 damage to hp
this enemy can deal Tripple Damage with one very spammable attack.
this is too much
It shouold be normal damage

Open suggestion Combat Suggested by: CaptainJimo Upvoted: 07 Apr Comments: 5

Comments: 5
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