REMOVE (or reduce) knockback and attack interruption / flinching when receiving minor hits
Please remove knockback and interruption from minor hits.
Getting staggered by every small attack from enemies 20 levels below is a lot excessive.
Attack interruption should occur when I receive a big hit (like 40% health), special atacks or attacks from specific enemies.
Comments: 3
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03 Dec, '25
Toast SystemHighlighted comment
"Tone down or remove flinching on being hit" (suggested by <Hidden> on 2025-09-09), including upvotes (1) and comments (0), was merged into this suggestion. -
09 Sep, '25
Seel MergedAs title says, your character getting interrupted on every hit from an enemy is incredibly annoying when they already have numerical advantage. It's even more prevalent if you're playing solo like I am as groups of enemies can easily chain these. In addition, the consequence for missing a block/parry is that you already take damage, the added flinch is unnecessary.
My character is also using the physical/melee focused armor type which has the appearance of plate armor and it would be nice if wearing heavier armor can also remove flinching or mitigate it. -
20 Nov, '25
PaulJAgreed. Without a stagger system, damage below a certain percentage% of your maxHP and modified by armor value shouldn't interrupt you.