Voxel-based Heat System & Dynamic Weather (Fluid Tech Extension)

432 votes

Description: Currently, stoves do not prevent freezing in high-level mountain zones. I suggest adapting the new Water Fluid Tech for a realistic Heat System:

1. Voxel Propagation: Stoves emit invisible "heat voxels" that fill closed rooms volumetrically (like water, but omnidirectional) to neutralize the cold status. 2. Containment: Walls, roofs, and windows must block these voxels. Large halls would dissipate heat naturally, rewarding smaller, cozy builds. 3. Performance: Since invisible, the simulation can run at a very low tick-rate/FPS. A voxel lifetime of ~10s ensures high performance.

Synergy: With future dynamic weather, this enables cold mechanics in earlier biomes (e.g., freezing desert nights, rain), making shelter construction vital and immersive.

Open suggestion Feature or content Suggested by: Eric Petruschke Upvoted: 13 Jun Comments: 7

Comments: 7
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