Nerf Banshee and Sicklescythe homing attacks!
Everything is wrong with this enemy:
- floats around too fast (basically looks at you all the time, no ranged backstab possible at all)
- can't be attack-interrupted in any form that I know of
- shoots way too fast (sends the second set of shots / sickles, when the first didn't even hit yet, yeah... sure...)
- shots quickly home in on player and are too fast and too precise (evade them once, yes - but why can they easily do a 180 behind me?)
- does not seem to get any bonus damage from ranged attacks like a ranged enemy should
This thing is a laser sentry! Seriously, how are you supposed to fight them as a melee main??? My bow isn't maxed because I hate Daggers. Please show me, devs! I wanna learn... Or don't and just admit it's crazy powerful.
I feel like it should earn its long ranged attack by hitting the player with something very telegraph'ish but not that powerful. Like some form of aiming beam that needs to be fully loaded before it shoots the skulls, or anything.
Cheers
Comments: 4
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14 Dec, '25
Paul JHighlighted comment
The banshees aren't too bad: while they do queue their next attack before the first projectiles have hit or dissipated, the shots are slow enough to avoid, and if you're near the banshee the shots need to do a full turn to hit you. I may be biased as a bow/wand user though, so I agree banshees should only shoot when their previous shot is gone.
The sickle boss is bad, this one I agree. The sickles shoot WAY too fast and home in better than the banshee shots. There's no way I'm taking on this boss unless I'm cheesing it by leading it in a dance around a building i.e. I wait for the boss to futilely shoot against the building, then I take my own shot before resuming circling again. I'm either taking zero damage or getting oneshot, which feels cheap. Enemies should be things you fight, not cheese like one-trick ponies. -
13 Dec, '25
TunstellI concur. As one of the Boss mobs this thing can get into places that melee cannot, requiring some form of ranged attack. The only practical ranged attack is wand. Staff has far too much wind up vs the speed and impact of their attack. And bow is nearly the same as staff. Plus the hits...I've felt this way across the whole system tbh...the armor mitigation system is not in line with scale of incoming damage. And there just aren't enough (or practically any) enhancement options to gird up against the variety of battle conditions.
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15 Dec, '25
RaildexI agree with the sicklehead. Since the new update, we have massive problems with them.
Despite having strong armor, the sickle attack is too powerful - 3 hits and you are dead at level 45 (the cap)
And the attack is spammed up to 5 times. As a tank I can block one of these and then My stamina is completely drained and dead at the next sickle projectile. Which makes fights against it extremely frustrating.
The "Skull Shroud" attack is just as deadly but can be evaded more easily. -
10 May
MerandoxBump. The homing mechanics make no sense. You dodge the things with blink by moving forward, they still turn around and hit you. It's ridiculously stupid.