Second Life for Weapon & Armor Ascension Proposal

12 votes

In Enshrouded, many weapons and armor pieces have unique and interesting effects, but they quickly become obsolete due to level differences. This discourages players from sticking with gear they enjoy aesthetically or mechanically.

I propose an Ascension system that allows players to keep their favorite equipment viable instead of replacing it.

Option 1 – Arcane Essence Ascension:
Assign a tier/level to all weapons and armor. Using Arcane Essences (currently used for orbs), in higher quantities, players could raise an item to a higher tier. Only base stats (damage/defense) would scale, preserving the item’s original effects and identity.

Option 2 – Post-game Ascension Forge:
After the post-game, unlock a special forge that balances any weapon or armor to standardized endgame values based on its type (1H, 2H, wands, physical/magical/neutral defense).

Bonus: Full armor sets could unlock unique abilities or special moves, adding depth to builds and combat

Open suggestion Armor and weapons Suggested by: Puck Upvoted: 19 May Comments: 2

Comments: 2
OldestNewestMost likesFewest likes