Second Life for Weapon & Armor Ascension Proposal
In Enshrouded, many weapons and armor pieces have unique and interesting effects, but they quickly become obsolete due to level differences. This discourages players from sticking with gear they enjoy aesthetically or mechanically.
I propose an Ascension system that allows players to keep their favorite equipment viable instead of replacing it.
Option 1 – Arcane Essence Ascension:
Assign a tier/level to all weapons and armor. Using Arcane Essences (currently used for orbs), in higher quantities, players could raise an item to a higher tier. Only base stats (damage/defense) would scale, preserving the item’s original effects and identity.
Option 2 – Post-game Ascension Forge:
After the post-game, unlock a special forge that balances any weapon or armor to standardized endgame values based on its type (1H, 2H, wands, physical/magical/neutral defense).
Bonus: Full armor sets could unlock unique abilities or special moves, adding depth to builds and combat
Comments: 2
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02 Apr
PuckHighlighted comment
Yes, I agree with you, I prefer option 1 (that's why it's first xD). I want to be able to use the bonuses I want. My equipment is usually what enhances my playstyle, not complete sets.
I'd like to be able to level up some gloves or equipment depending on the game. And then, with vanity, I could dress really cool xD -
08 Jan
PaulJYes, we should be leaning on this game's strengths i.e. crafting. There should be recipes that allow you to increase the base stats of your gear. All the way to the end. Those level 5 leather rags don't have Frost Resistance, but if you like that +30% stealth bonus it gives then dammit why shouldn't you get to keep it, right?
Op's option 1 fits this. No change to the effects, just raises the stats so the gear remains viable for later levels, as long as the player cares to keep raising its levels.
I'm not a fan of option 2, because not everyone cares for a post game slog. Even casuals who just play the first few biomes should have access to this feature, so option 1 is the better deal.
About set bonuses. Eh. I feel like there should be unique materials you can craft to add to your gear to grant it special abilities. This means bosses and tough enemies could reward you these rare materials. This way you can MAKE your own unique gear, not restricted to the same bonuses.