Enshrouded feedback board
Please post in English only. Posts and comments in other languages will be removed. Only one idea per suggestion. Laundry lists of suggestions will be removed. Make sure that suggestions are actually actionable!
Here are some things to keep in mind about Enshrouded and this suggestion board:
- PLEASE SEARCH TO SEE IF YOUR IDEA ALREADY EXISTS! Currently, less than 1 out of 10 ideas suggested is actually new! Upvote the existing ideas to make them popular!
- Our first priority is to fix any major issues, crashes, bugs, etc. that might happen when the game releases. First, we want the game to run well for everyone, then we will start expanding the game.
- No promises! Developing games is a complex and time-consuming task. Even seemingly small changes can completely up-end your development plans. The team saying we love your idea does not mean it will happen, or that it will happen soon!
- We make the final call. Getting high votes does not mean we can or will make a suggestion happen. We are listening to suggestions and taking the ones we think will fit the vision we have for Enshrouded.
- Suggestions should be actionable. A ticket should have an achievable end goal. Saying "Make this better" doesn't tell the team what you actually want.
- Don't use this board to report bugs! Bugs should be reported in-game by pressing F1 and picking "Report an issue".
reset pets / NPC that got stuck
Maybe the farmer can have a function to take all pets back to their placement location, I cannot get out my cats out of the walls and it is not a good option to ...
Fix Animals getting stuck in cracks of buildings in the ground
Our cats (unsure if it'll happen for dogs yet) Keep getting stuck in the crack of our buildings where we built a base, like underground/in the ground
Increase HP reset distance of Dragon Youngling
Hello,
I'm playing with two new flameborne. We attempted the fell dragon youngling last night and got it to about 1/4 of it's hp and then the fight reset when when ...
Enemies cannot spawn within flame altar range
I took over Fenrig's farm and have placed beds in the basement however spider eggs spawn requiring continual clean out/kill each time I enter proximity.
I'd ...
Stop displaying location name when inside flame altar boundary
I built my base on a (small) named location. Now when I walk from one side of my crafting room to the other 'Little Rock Goat Farm' pops up over and over and over ...
Combat Hitbox fixes
Cheers!
Please fix the combat hitboxes, especially for melee.
It gets more than just annoying (more like super rage inducing) that a melee cannot hit a flying ...
Cosmetic Hiding should be per character not a global setting
Right now when you hide your cosmetics, say your helmet, it applies to every character. Effectively it's saved at the per game copy level not the per character level. ...
Wood Logs floating away
In the late game. Recently, after chopping down a tree, half of the wood logs just.... float away. Literally.
Change respawn point when falling through the mesh/world or clipping through walls
at least 4 times today i've been pushed through the mesh when double jumping or flying. this is frustrating enough, but then to be respawned at the Cinder vault (a ...
Adjust Quest Wording for 'Bridge Construction Report' - Braelyn Bridge 'Rubble' Chest
For the quest 'Bridge Construction Report' the Quest text in English is quite misleading when 'read as written', the misleading bit says "Identify the middle pillar ...
Remove wooden shield runes exploit
The last update allowed to convert wood and string into runes, bye crafting wooden shields, breaking the whole system.
Place player tombstones only in accessible locations
Adjust the rules for where tombstones are placed so they (a) don't end up in places like doorways and altars where you can't interact with them, and (b) don't end up ...
Map View: Display Water Sources like People (only visible at min zoom level)
It is very hard to fast travel quickly because it's impossible to click the Home icon when there are Water Sources built close by the Flame Altar. Especially in a ...
Iron Wall Torch
Iron Wall Torch seems to have been removed, not seeing it at any NPC or the decoration table.
Dive headfirst into water from any height
Hey! I'm noticing there is a gated limit on how high you can be up before you cannot dive into water, you just fall. Not sure if it's possible, but can we make it so ...
Camera Lag - Motion Sickness Reduction
Camera lag needs to be reduced or removed altogether while player is transitioning from forward, left, right, backwards into Front left, Front Right, etc.
The ...
Bring back being able to hold right click to delete 1x1 blocks quickly.
To preface, I mostly build with 1x1 blocks for customization purposes, although I do use the large pieces often, but only when I need to fill space quickly. I almost ...
Status effects after death
Would Really like if we lose our benefits from food on death, that all negative effects also go away. I died recently due to poison I respawned and died again. OR ...
Add a warning on the final port in a dungeon to avoid having to restart the entire dungeon.
Just cleared the Revelwood Hollow Halls dungeon and stepped into the final port thinking it took me to the final boss. Instead, it took me back to the start and the ...
Shroud visibility issues
The light from the ring reflects off the smoke effects while in the Shroud and makes it far more difficult to see in the dark.
AI localization is rubbish. Game needs actual proper working localization.
Localization is terrible and it looks automatic. This causes several gameplay problems, breaks immersion and generally is an insult to the players. Location names ...
Shaders in Cybercafés
Hello,
I’m writing on behalf of a community of players at our cybercafés. Since Enshrouded is part of the Steam PC Café program, our customers love trying it ...
Reduce the delay after casting
When casting a spell with the staff, there is a 0.5-1.0s delay after releasing the spell. During this time, the character finishes the casting animation and then is ...
Add keybind for "Take/Loot All"
I like to use F for interact rather than E. When you rebind Contextual Action to F from E, "Take All" when looting is still on F, which causes it to not function. ...
Feeding Animals on Servers
Could animals stop eating once they've reached their maximum production? On a server, it's possible for them to eat a lot of food for very little production. I'm ...
Cant hit Rats with Daggers
it is almost impossible to hit the rats with the daggers
Note from the developers: This is unintended, and the team is aware of it, we're working on a fix.
Home altar teleport should always be the highest z-index map icon
With the addition of water sources into the game, now in the map when you hover over your base altar teleport it's difficult to click the altar if you have multiple ...
Object clipping
Seems like object clipping was removed/restricted during the last update and it's now infuriating.
Especially since now I have to add more beds and objects to my ...
Fix/allow scaling of radiant aura
Radiant Aura says it's one point of damage per intelligence. HOWEVER
I have tested on multiple characters and the math just doesn't make sense. With 13 intelligence ...
Option to stop NPCS from sleeping on the floor
Even having their own beds NPC sleep on the floor. Would be good if they have something like schedule mimic doing their own stuff and forbid him to sleep on the ...
Map Marker Counter / Display how many map markers are left
Apparently, there is a cap on the number of map markers that can be displayed at one time. New markers will be registered, but will not display unless other markers ...
"Breach" skill to include the dagger kick followup
Currently, the dagger kick follow-up after a successful parry does not trigger the Breach skill in the Barbarian tree. It would be nice for that to work for the ...
Riverreach Water Wheel
The large working water wheel in Riverreach currently rotates against the direction of the current. Small QoL fix to have it rotate with the direction of the current.
Launch Game in High Priority Mode
Currently the game launches in below normal power mode, which randomly makes the frame rate go down to around 20 (from 125+) and only goes away when opening task ...
Contraception for the Animals
Animal reproduction is out of control. The babies spawn and eat the food but they don't provide any benefit. They are like pests munching up all the time and energy ...
Spinning Machine is actually called a picker....
The spindle table and the spinning wheel are basically correct, but the spinning machine is what we (wool/fiber spinners) call a "picker". This is used to pull apart ...
Ice-Coated and Horn daggers have wrong skins when equipped (Bug?)
When equipped the Ice-coated daggers have the Adorned Drakling dagger skin and with the horn daggers its just a darker version. Please give them their own skin when ...
Pick-up item when backpack full: Target next closest item if pick-up prompts "backpack full" message
Items lying on the ground too close to each other are hard to pick up purposefully.
Aiming at the other item doesn't work most of the time. Sorting them out with a ...
Elemental damage perks should effect all respective elemental damage done
I just got the eye of the storm gem, and wanted to make a storm bringer melee build only to notice that the perks that increase lightning damage does not effect the ...
Cannot loot body if you die at an altar.
Please fix, I died at my altar and now I can't get my loot because the only option it gives me is to open altar options with E.
Cosmetics Menu - Reverse "hide" checkbox behaviour
Current implementation has the item hidden when the "Hide" checkbox is UNCHECKED, which is completely counterintuitive. Logically, if the box is checked, that means ...
Fabric wrong recipes
Recipes for yellow and red fabric have switched recipes. Safran which is red makes yellow fabric and sulfur which is yellow makes red fabric. Switch vars and u gucci :D
Remote Play Support (mainly building issues)
Please look into improving options for remote play primarily in the building menus as they can be a bit tricky to navigate. Also, I've ran into issues with the ...
Sharing "King of the mountain" achievement when killing the dragon as a party
As the title suggests currently on the person last hitting the dragon is awarded the achievement in Steam. Would be cool if all party members are awarded the ...
Enemies shoot through obstacles
A major point of frustration is that enemies, especially ranged enemies in many cases can and will attack you THROUGH obstacles that break line of sight such as ...
Keep NPCs near where they are placed
NPCs wander way too far, making it annoying to find them sometimes when they are needed for crafting. They should stay close to where they are initially placed.
Ability to remove that one dead vukah in Fort Kelvin (if covered by altar)
I’d love the ability to permanently dismantle/remove the vukah corpse just beside the tavern right inside Fort Kelvin’s main gate. Currently it respawns every time ...
You shouldn't be able to use flame altars to build next to the ancient city and unlock the bard
I believe in the future, there shouldn't be a way to build an alter to make a base right next to the bard. I didn't even think it would be a thing but I made a alter ...
Dramatically Reduce smoke effects from new braziers.
The smoke from the new braziers is ridiculous, please massively reduce the effect or create an option to do so. It pollutes like crazy and looks like you're running ...