Enshrouded feedback board

Please post in English only. Posts and comments in other languages will be removed. Only one idea per suggestion. Laundry lists of suggestions will be removed. Make sure that suggestions are actually actionable!

Here are some things to keep in mind about Enshrouded and this suggestion board:

  1. PLEASE SEARCH TO SEE IF YOUR IDEA ALREADY EXISTS! Currently, less than 1 out of 10 ideas suggested is actually new! Upvote the existing ideas to make them popular!
  2. Our first priority is to fix any major issues, crashes, bugs, etc. that might happen when the game releases. First, we want the game to run well for everyone, then we will start expanding the game.
  3. No promises! Developing games is a complex and time-consuming task. Even seemingly small changes can completely up-end your development plans. The team saying we love your idea does not mean it will happen, or that it will happen soon!
  4. We make the final call. Getting high votes does not mean we can or will make a suggestion happen. We are listening to suggestions and taking the ones we think will fit the vision we have for Enshrouded.
  5. Suggestions should be actionable. A ticket should have an achievable end goal. Saying "Make this better" doesn't tell the team what you actually want.
  6. Don't use this board to report bugs! Bugs should be reported in-game by pressing F1 and picking "Report an issue".

reset pets / NPC that got stuck

Maybe the farmer can have a function to take all pets back to their placement location, I cannot get out my cats out of the walls and it is not a good option to ...
Suggested by: Barva (13 Sep, '25) Upvoted: 27 May Comments: 11

Fix Animals getting stuck in cracks of buildings in the ground

Our cats (unsure if it'll happen for dogs yet) Keep getting stuck in the crack of our buildings where we built a base, like underground/in the ground
Suggested by: Cameron (30 Nov, '25) Upvoted: 2 days ago Comments: 1

Increase HP reset distance of Dragon Youngling

Hello, I'm playing with two new flameborne. We attempted the fell dragon youngling last night and got it to about 1/4 of it's hp and then the fight reset when when ...
Suggested by: PopPhyzzle (04 May) Upvoted: 19 May Comments: 0

Enemies cannot spawn within flame altar range

I took over Fenrig's farm and have placed beds in the basement however spider eggs spawn requiring continual clean out/kill each time I enter proximity. I'd ...
Suggested by: J.Bowditch (31 Mar, '25) Upvoted: 15 May Comments: 0
Open suggestion Possible Bug

Stop displaying location name when inside flame altar boundary

I built my base on a (small) named location. Now when I walk from one side of my crafting room to the other 'Little Rock Goat Farm' pops up over and over and over ...
Suggested by: Greenskye (04 Jan, '25) Upvoted: yesterday Comments: 3

Combat Hitbox fixes

Cheers! Please fix the combat hitboxes, especially for melee. It gets more than just annoying (more like super rage inducing) that a melee cannot hit a flying ...
Suggested by: Entropic (19 Nov, '24) Upvoted: 30 May Comments: 2

Cosmetic Hiding should be per character not a global setting

Right now when you hide your cosmetics, say your helmet, it applies to every character. Effectively it's saved at the per game copy level not the per character level. ...
Suggested by: Steven (14 Jan) Upvoted: 27 May Comments: 2

Wood Logs floating away

In the late game. Recently, after chopping down a tree, half of the wood logs just.... float away. Literally.
Suggested by: MrGoodieNoogan (25 Jan, '25) Upvoted: 25 May Comments: 2
Implemented Possible Bug

Change respawn point when falling through the mesh/world or clipping through walls

at least 4 times today i've been pushed through the mesh when double jumping or flying. this is frustrating enough, but then to be respawned at the Cinder vault (a ...
Suggested by: Evo353 (19 Jun, '25) Upvoted: 19 May Comments: 17
Open suggestion Possible Bug

Adjust Quest Wording for 'Bridge Construction Report' - Braelyn Bridge 'Rubble' Chest

For the quest 'Bridge Construction Report' the Quest text in English is quite misleading when 'read as written', the misleading bit says "Identify the middle pillar ...
Suggested by: Allari (13 Nov, '24) Upvoted: 15 May Comments: 2

Remove wooden shield runes exploit

The last update allowed to convert wood and string into runes, bye crafting wooden shields, breaking the whole system.
Suggested by: Kuno (11 May) Upvoted: 11 May Comments: 0

Place player tombstones only in accessible locations

Adjust the rules for where tombstones are placed so they (a) don't end up in places like doorways and altars where you can't interact with them, and (b) don't end up ...
Suggested by: Ryan (23 Nov, '25) Upvoted: 27 Apr Comments: 2

Map View: Display Water Sources like People (only visible at min zoom level)

It is very hard to fast travel quickly because it's impossible to click the Home icon when there are Water Sources built close by the Flame Altar. Especially in a ...
Suggested by: er1k (10 Dec, '25) Upvoted: 27 Apr Comments: 0

Iron Wall Torch

Iron Wall Torch seems to have been removed, not seeing it at any NPC or the decoration table.
Suggested by: Jacob (24 Apr) Upvoted: 24 Apr Comments: 0
Open suggestion Possible Bug

Dive headfirst into water from any height

Hey! I'm noticing there is a gated limit on how high you can be up before you cannot dive into water, you just fall. Not sure if it's possible, but can we make it so ...
Suggested by: Ladramoon (28 Mar) Upvoted: 22 Apr Comments: 0
Open suggestion Possible Bug

Camera Lag - Motion Sickness Reduction

Camera lag needs to be reduced or removed altogether while player is transitioning from forward, left, right, backwards into Front left, Front Right, etc. The ...
Suggested by: William A. (07 Nov, '24) Upvoted: 04 Apr Comments: 5
Open suggestion Possible Bug

Bring back being able to hold right click to delete 1x1 blocks quickly.

To preface, I mostly build with 1x1 blocks for customization purposes, although I do use the large pieces often, but only when I need to fill space quickly. I almost ...
Suggested by: Benjamin (16 Nov, '25) Upvoted: 27 Mar Comments: 1

Status effects after death

Would Really like if we lose our benefits from food on death, that all negative effects also go away. I died recently due to poison I respawned and died again. OR ...
Suggested by: Meegan St Denis (12 Nov, '24) Upvoted: 17 Mar Comments: 1

Add a warning on the final port in a dungeon to avoid having to restart the entire dungeon.

Just cleared the Revelwood Hollow Halls dungeon and stepped into the final port thinking it took me to the final boss. Instead, it took me back to the start and the ...
Suggested by: Jimmy (30 Nov, '25) Upvoted: 10 Mar Comments: 1

Shroud visibility issues

The light from the ring reflects off the smoke effects while in the Shroud and makes it far more difficult to see in the dark.
Suggested by: Skyward (03 Dec, '25) Upvoted: 09 Mar Comments: 5
Open suggestion Possible Bug

AI localization is rubbish. Game needs actual proper working localization.

Localization is terrible and it looks automatic. This causes several gameplay problems, breaks immersion and generally is an insult to the players. Location names ...
Suggested by: Miguel (17 Jan) Upvoted: 07 Mar Comments: 1

Shaders in Cybercafés

Hello, I’m writing on behalf of a community of players at our cybercafés. Since Enshrouded is part of the Steam PC Café program, our customers love trying it ...
Suggested by: Luis Chui (21 Apr, '25) Upvoted: 02 Mar Comments: 2

Reduce the delay after casting

When casting a spell with the staff, there is a 0.5-1.0s delay after releasing the spell. During this time, the character finishes the casting animation and then is ...
Suggested by: Dubendorf (31 Jan, '24) Upvoted: 22 Feb Comments: 2

Add keybind for "Take/Loot All"

I like to use F for interact rather than E. When you rebind Contextual Action to F from E, "Take All" when looting is still on F, which causes it to not function. ...
Suggested by: FeralNOMAD (05 Nov, '24) Upvoted: 18 Feb Comments: 3

Feeding Animals on Servers

Could animals stop eating once they've reached their maximum production? On a server, it's possible for them to eat a lot of food for very little production. I'm ...
Suggested by: Shelley (10 Dec, '24) Upvoted: 12 Feb Comments: 2

Cant hit Rats with Daggers

it is almost impossible to hit the rats with the daggers Note from the developers: This is unintended, and the team is aware of it, we're working on a fix.
Suggested by: Mel (14 Jun, '24) Upvoted: 10 Feb Comments: 6
Implemented Possible Bug

Home altar teleport should always be the highest z-index map icon

With the addition of water sources into the game, now in the map when you hover over your base altar teleport it's difficult to click the altar if you have multiple ...
Suggested by: Ben (28 Nov, '25) Upvoted: 29 Jan Comments: 0

Object clipping

Seems like object clipping was removed/restricted during the last update and it's now infuriating. Especially since now I have to add more beds and objects to my ...
Suggested by: Lord EOD (05 Nov, '24) Upvoted: 21 Jan Comments: 1

Fix/allow scaling of radiant aura

Radiant Aura says it's one point of damage per intelligence. HOWEVER I have tested on multiple characters and the math just doesn't make sense. With 13 intelligence ...
Suggested by: Jane (17 Jan) Upvoted: 17 Jan Comments: 0

Option to stop NPCS from sleeping on the floor

Even having their own beds NPC sleep on the floor. Would be good if they have something like schedule mimic doing their own stuff and forbid him to sleep on the ...
Suggested by: Fernelys Pina (09 Feb, '25) Upvoted: 14 Jan Comments: 4

Map Marker Counter / Display how many map markers are left

Apparently, there is a cap on the number of map markers that can be displayed at one time. New markers will be registered, but will not display unless other markers ...
Suggested by: Rhoisaad (07 Jan, '25) Upvoted: 06 Jan Comments: 7

"Breach" skill to include the dagger kick followup

Currently, the dagger kick follow-up after a successful parry does not trigger the Breach skill in the Barbarian tree. It would be nice for that to work for the ...
Suggested by: Bizi (09 Jan, '25) Upvoted: 26 Dec, '25 Comments: 1
Open suggestion Possible Bug

Riverreach Water Wheel

The large working water wheel in Riverreach currently rotates against the direction of the current. Small QoL fix to have it rotate with the direction of the current.
Suggested by: Michael A (20 Dec, '25) Upvoted: 20 Dec, '25 Comments: 0
Open suggestion Possible Bug

Launch Game in High Priority Mode

Currently the game launches in below normal power mode, which randomly makes the frame rate go down to around 20 (from 125+) and only goes away when opening task ...
Suggested by: Scarpia (11 Nov, '24) Upvoted: 16 Dec, '25 Comments: 0

Contraception for the Animals

Animal reproduction is out of control. The babies spawn and eat the food but they don't provide any benefit. They are like pests munching up all the time and energy ...
Suggested by: Solstream (11 Nov, '25) Upvoted: 16 Dec, '25 Comments: 1
Open suggestion Possible Bug

Spinning Machine is actually called a picker....

The spindle table and the spinning wheel are basically correct, but the spinning machine is what we (wool/fiber spinners) call a "picker". This is used to pull apart ...
Suggested by: Marquesta (10 Dec, '25) Upvoted: 15 Dec, '25 Comments: 0

Ice-Coated and Horn daggers have wrong skins when equipped (Bug?)

When equipped the Ice-coated daggers have the Adorned Drakling dagger skin and with the horn daggers its just a darker version. Please give them their own skin when ...
Suggested by: Vattulaitti (12 Dec, '25) Upvoted: 12 Dec, '25 Comments: 1
Not a suggestion: please open a bug report Possible Bug

Pick-up item when backpack full: Target next closest item if pick-up prompts "backpack full" message

Items lying on the ground too close to each other are hard to pick up purposefully. Aiming at the other item doesn't work most of the time. Sorting them out with a ...
Suggested by: er1k (12 Dec, '25) Upvoted: 12 Dec, '25 Comments: 0

Elemental damage perks should effect all respective elemental damage done

I just got the eye of the storm gem, and wanted to make a storm bringer melee build only to notice that the perks that increase lightning damage does not effect the ...
Suggested by: Zest (17 Nov, '25) Upvoted: 29 Nov, '25 Comments: 0

Cannot loot body if you die at an altar.

Please fix, I died at my altar and now I can't get my loot because the only option it gives me is to open altar options with E.
Suggested by: PLZ FIX (25 Nov, '25) Upvoted: 25 Nov, '25 Comments: 1
Not a suggestion: please open a bug report Possible Bug

Cosmetics Menu - Reverse "hide" checkbox behaviour

Current implementation has the item hidden when the "Hide" checkbox is UNCHECKED, which is completely counterintuitive. Logically, if the box is checked, that means ...
Suggested by: Spork Witch (12 Nov, '25) Upvoted: 12 Nov, '25 Comments: 1
Open suggestion Possible Bug

Fabric wrong recipes

Recipes for yellow and red fabric have switched recipes. Safran which is red makes yellow fabric and sulfur which is yellow makes red fabric. Switch vars and u gucci :D
Suggested by: Audriel (28 Jan, '24) Upvoted: 03 Nov, '25 Comments: 6
Implemented Possible Bug

Remote Play Support (mainly building issues)

Please look into improving options for remote play primarily in the building menus as they can be a bit tricky to navigate. Also, I've ran into issues with the ...
Suggested by: Joe (30 Oct, '25) Upvoted: 30 Oct, '25 Comments: 0
Open suggestion Possible Bug

Sharing "King of the mountain" achievement when killing the dragon as a party

As the title suggests currently on the person last hitting the dragon is awarded the achievement in Steam. Would be cool if all party members are awarded the ...
Suggested by: Phantomik (22 Apr, '25) Upvoted: 21 Oct, '25 Comments: 1

Enemies shoot through obstacles

A major point of frustration is that enemies, especially ranged enemies in many cases can and will attack you THROUGH obstacles that break line of sight such as ...
Suggested by: Teneaux (19 Jan, '25) Upvoted: 21 Jul, '25 Comments: 0
Implemented Possible Bug

Keep NPCs near where they are placed

NPCs wander way too far, making it annoying to find them sometimes when they are needed for crafting. They should stay close to where they are initially placed.
Suggested by: KRogers (30 Mar, '25) Upvoted: 21 Jul, '25 Comments: 1

Ability to remove that one dead vukah in Fort Kelvin (if covered by altar)

I’d love the ability to permanently dismantle/remove the vukah corpse just beside the tavern right inside Fort Kelvin’s main gate. Currently it respawns every time ...
Suggested by: Papaya (06 Jan, '25) Upvoted: 21 Jul, '25 Comments: 3

You shouldn't be able to use flame altars to build next to the ancient city and unlock the bard

I believe in the future, there shouldn't be a way to build an alter to make a base right next to the bard. I didn't even think it would be a thing but I made a alter ...
Suggested by: Bryan (05 Feb, '25) Upvoted: 21 Jul, '25 Comments: 0
Open suggestion Possible Bug

Dramatically Reduce smoke effects from new braziers.

The smoke from the new braziers is ridiculous, please massively reduce the effect or create an option to do so. It pollutes like crazy and looks like you're running ...
Suggested by: Klok Kaos (08 Dec, '24) Upvoted: 19 Jun, '25 Comments: 1
Open suggestion Possible Bug

Ring of the Burning Light won't light on first person build mode

Suggested by: Mika (18 Feb, '25) Upvoted: 01 May, '25 Comments: 0
Open suggestion Possible Bug