Enshrouded feedback board
Please post in English only. Posts and comments in other languages will be removed. Only one idea per suggestion. Laundry lists of suggestions will be removed. Make sure that suggestions are actually actionable!
Here are some things to keep in mind about Enshrouded and this suggestion board:
- PLEASE SEARCH TO SEE IF YOUR IDEA ALREADY EXISTS! Currently, less than 1 out of 10 ideas suggested is actually new! Upvote the existing ideas to make them popular!
- Our first priority is to fix any major issues, crashes, bugs, etc. that might happen when the game releases. First, we want the game to run well for everyone, then we will start expanding the game.
- No promises! Developing games is a complex and time-consuming task. Even seemingly small changes can completely up-end your development plans. The team saying we love your idea does not mean it will happen, or that it will happen soon!
- We make the final call. Getting high votes does not mean we can or will make a suggestion happen. We are listening to suggestions and taking the ones we think will fit the vision we have for Enshrouded.
- Suggestions should be actionable. A ticket should have an achievable end goal. Saying "Make this better" doesn't tell the team what you actually want.
- Don't use this board to report bugs! Bugs should be reported in-game by pressing F1 and picking "Report an issue".
Allow NPCs to be assigned tasks to automate the processes (farming, cooking, fishing etc)
When I found out you could rescue multiple farmers and it said something along the lines of the NPCs would help in tasks I instantly assumed the 2nd farmer we got was ...
Summoning Staff: Add cats, dogs, and any other future pets to staff function
Request: Add a means of retrieving and placing any non-NPC, unique pet (cat and dog, and perhaps mounts if those become available in the future.) Farm animals are ...
Let villagers feed the animals
I like the pets and animals feature. Please enable villagers to refill animal feed bowls when there is already crafted food in storage. I don't mind crafting the ...
Respawn NPCs/animals if they get stuck for a certain period of time.
How about if the npc/animal is stuck in a place for more than X minutes, it simply respawns at its bed?
Pet Accessories
Be able to find/ craft Pet outfits/hats/costumes and collars. Cat houses and dog houses
New NPC: Librarian
makes books with different colors from collected lore pages. Lets you re read collected lore pages on the server.
reset pets / NPC that got stuck
Maybe the farmer can have a function to take all pets back to their placement location, I cannot get out my cats out of the walls and it is not a good option to ...
Add npc pathing tool to "draw" paths for NPCs to take.
Add a pathing tool - essentially invisible path terrain- that is assignable to npcs that would allow us to create specific paths for them to adhere to. They should ...
NPC Combat Companions / Assistant / pets / NPCs
It would be nice to have voiced npcs that follows you around acting as companions and help in battle. Providing maybe lore, comments on places, suggestions like ...
Stopping NPCs from opening doors / locking doors
My first goat stable had a door. But the NPCs kept opening the door. The goats were constantly running out of the stalbe.
So since then I only build walls without ...
Recovering Animals after they get lost
My animals keep disappearing on me. It would be nice if the game made a backup array of our animals, and if any go missing, we could perhaps go to the Cinder Vault, ...
Add a dedicated Builder NPC ("Architect") to buy building blocks
Enshrouded has an amazing building system, but gathering materials for massive projects can become a tedious chore for creative players.
Please consider adding a ...
NPC Marriage and Romance
"A wife is a NPC that the player can gain through marriage. NPC villagers can also get married together and become a husband and a wife." - Medieval Dynasty Wiki ...
Increase the distance between Survivor spawn and bed allocation.
I've got a big ol' base with a main structure in the center where I have my crafting and such. Just put all the main folks in there to have easy access to their ...
Assign behavior areas to NPCs with the Summoning Staff
Instead of the roaming range option, it would be nice to assign behavior areas to NPCs — such as living, working, and leisure areas. The NPCs would then spend their ...
Tutor / Trainer NPC.
Due to the nature of the combat mechanics and their associated learning curve, I would recommend a tutor / trainer NPC, with repeatable training quests offering ...
Add Tailor NPC to craft discovered clothing and armor
Adding a tailor to the game. We have the other major NPCs (blacksmith, hunter, wizard) that can craft armors but all the other outfits in the game you have to go find ...
Let us place one instance of each NPC in each base.
Currently, you can build a bunch of cool bases but there's no real reason to do so as they are all empty. Please add a hosted game option to let you place one ...
A way to Change NPC Distance after going through all their chat options
I just started getting NPCs and I see I can't alter the Blacksmith's walking distance once I read all his chat options. Now it just automatically goes to his store ...
fix farm animals and pets blocking the players way
I noticed certain farm animals and pets have a tendency to run towards you, while in most games this wouldn't be a problem in Enshrouded however these animals have a ...
Allow Villagers Cloth Setup / dressing up or changing NPC outfits
Make it, so we can give Villagers any of the Cosmetic Clothes for them to wear.
Right now Gunther Galeforth looks like wearing the same clothes like Rochelle ...
Placeable boundaries for NPCs
I think it would be helpful if we could craft a "boundary" object. It would be an object that isn't visible when not in building mode, and it would have no collision ...
NPC voice lines to trigger even when no quest available
My main crafter NPCs go very quiet when I reach the late game stage, as their voice lines and random sounds only seem to trigger when they have either a quest or a ...
Dogs sit near you and howl when you play music. Maybe even in tune with the melody.
Just spice of life/qol
Increase npc bed range
I have built decorated bedrooms for npcs, but my base has continued to grow and if you try to relocate an npc to the other side of the building area of a single altar ...
Craftsmen NPC should prioritize roaming around their stations
Craftsmen (and assistants) have a roaming range, which enables them to walk around and find their beds which is good.
However, they do not at all seem to be able ...
Allow us to designate multiple NPC roaming spots to give us more control over where NPCs hang out
Additional to 3m and/or 5m roaming range request/ suggestion:
I don't like to root my town NPC to one spot, (because its creepy), but 10m is sadly too much to get ...
NPC designated work locations
I would like it if NPCs could have designated work areas—a place they would wander near and idle by. Maybe they could look like they are working or interacting with ...
New NPC Cartographer / Explorer
I did search and make sure nothing was already suggested. I think one thing about this game that makes it great is the exploration. You have NPC's that cover all ...
Workstations should be assigned a NPC
Currently, you use workstations standalone to craft resources.
For the immersion's sake I would like to assign NPCs (the craftspeople/assistants or even the ...
Make fish have a customisable swim distance (similar to NPC walk distance)
Fish in ponds get 'stuck' to the sides of small ponds rather than swim in the middle, and fish in aquaria end up swimming out of the side of water walls and on to the ...
NPC Caravanner to move items from one base to another
Have an NPC that you can use to move mass materials from one base to another at the storage box level. Should have the ability to 'craft' a shipping/receiving zone ...
Pets and Farm animals interact with each other
It would interesting to see pets and the farm animals interact such as the cats playing with each other and so on. The wolves already hunt the goats so it would nice ...
Add more NPCs
We're supposed to be re-populating Embervale and that is hard to do with just 24 NPCs. Having more NPCs would mean that they could be spread around to more alters and ...
Seamstress
add seamstress NPC abe to craft many difffrent cosmetics that could correspond to class or certain vibe. Example wooden armour, floral dress armour, more gothic ...
NPC recipes added to workstation or player crafting menus
Rather than having to visit the relevant NPC, which may become more cumbersome as base designs become more elaborate, reduce friction by requiring less travel between ...
Make doors individually lockable vs NPCs
It should be possible to prevent town NPCs from opening certain doors, for example, boundary doors/gates, door to areas you dont want them (cattle sheds for eg).
I ...
Send NPCs on expeditions to gather resources
A new feature where you can send villagers to go on expedition. They could farm in mines, explore the map, and find new quest / lore
Walk through dogs and other pets / animals
Please let us walk through dogs like you can other npcs. I have two dogs at my base, and they are a menace to getting through doors.
Custom NPCs / create our own NPCs
Please let us create our own NPCs. Perhaps at the "Flame." These characters don't need to be able to craft anything; their sole purpose is to populate the world we ...
Assign homes and workplaces for NPCs (for storytelling and immersion)
I would like the ability to assign houses and workplaces to NPCs. For instance, if you've taken over a ruined town and decided to renovate it (or if you're building ...
Wizard or Scholar NPC
I think an NPC that makes use of collected Old Books or collected Lore would be really neat.
- Could help create a collection/library of collected lore similar to ...
Tameable alligators or crocodiles... "Goat moat" doesnt quite have the same ring to it.
Need tameable alligators/ crocs to be able to fill up my castle moat with them. Currently its full of rabid goats and while hilarious, its just not the same thing. ...
Survivor NPCs Should Respond to Threats
I feel like it would be better if Survivor NPC's responded to threats somehow. I had a couple of wolves enter my base and I stood by to see how they react and both ...
Add More Cat and Dog Breeds
At the moment, Enshrouded has one cat breed and one dog breed, each with three color variations.
I’d love to see more variety by adding three additional cat breeds ...
New Survivor: The Trader (an NPC that allows you to transfer items between flame altars)
Trader survivor. Would enable trade between bases, as in instead of moving all my magic boxes between bases just to have to stuff in them, the Trader enables a ...
Cosmetic Suggestion: Capybara Companion Pet (Non-Combat) 🐾
Hi team! 💛
I’d love to suggest a cosmetic-only capybara pet that follows the player around — no combat abilities, just pure cuteness! 🥹💕
It would be amazing ...
Feed Guards to maintain their loyalty
If you want an animal to guard you, you should have to hand feed it, select guard, and then maintain loyalty by feeding every say 10 minutes according to the guard ...
**more npc roaming distance options please**
**having the additional option for NPCs to be restricted to 3 meters and 5 meters would allow for having an NPC working in a quaint little shop having them roam the ...
NPC Assistant System: Settlement Trade & Resource Network
Assistants in the base game do not unlock any new crafting recipes or provide meaningful interactions. In practice, they simply mirror the abilities of their main ...