Enshrouded feedback board

Please post in English only. Posts and comments in other languages will be removed. Only one idea per suggestion. Laundry lists of suggestions will be removed. Make sure that suggestions are actually actionable!

Here are some things to keep in mind about Enshrouded and this suggestion board:

  1. PLEASE SEARCH TO SEE IF YOUR IDEA ALREADY EXISTS! Currently, less than 1 out of 10 ideas suggested is actually new! Upvote the existing ideas to make them popular!
  2. Our first priority is to fix any major issues, crashes, bugs, etc. that might happen when the game releases. First, we want the game to run well for everyone, then we will start expanding the game.
  3. No promises! Developing games is a complex and time-consuming task. Even seemingly small changes can completely up-end your development plans. The team saying we love your idea does not mean it will happen, or that it will happen soon!
  4. We make the final call. Getting high votes does not mean we can or will make a suggestion happen. We are listening to suggestions and taking the ones we think will fit the vision we have for Enshrouded.
  5. Suggestions should be actionable. A ticket should have an achievable end goal. Saying "Make this better" doesn't tell the team what you actually want.
  6. Don't use this board to report bugs! Bugs should be reported in-game by pressing F1 and picking "Report an issue".

Allow NPCs to be assigned tasks to automate the processes (farming, cooking, fishing etc)

When I found out you could rescue multiple farmers and it said something along the lines of the NPCs would help in tasks I instantly assumed the 2nd farmer we got was ...
Suggested by: Drougen (16 Nov, '25) Upvoted: 18 Jul Comments: 8

Summoning Staff: Add cats, dogs, and any other future pets to staff function

Request: Add a means of retrieving and placing any non-NPC, unique pet (cat and dog, and perhaps mounts if those become available in the future.) Farm animals are ...
Suggested by: oshaugm (15 Feb, '25) Upvoted: 15 Jul Comments: 22
Open suggestion Townsfolk and NPCs

Let villagers feed the animals

I like the pets and animals feature. Please enable villagers to refill animal feed bowls when there is already crafted food in storage. I don't mind crafting the ...
Suggested by: Dan (29 Apr, '25) Upvoted: today Comments: 2
Open suggestion Townsfolk and NPCs

Respawn NPCs/animals if they get stuck for a certain period of time.

How about if the npc/animal is stuck in a place for more than X minutes, it simply respawns at its bed?
Suggested by: Lee (01 Jun, '25) Upvoted: today Comments: 13
Open suggestion Townsfolk and NPCs

Pet Accessories

Be able to find/ craft Pet outfits/hats/costumes and collars. Cat houses and dog houses
Suggested by: Pond (25 Jun) Upvoted: 18 Jul Comments: 0
Open suggestion Townsfolk and NPCs

New NPC: Librarian

makes books with different colors from collected lore pages. Lets you re read collected lore pages on the server.
Suggested by: Propgun (21 Aug, '25) Upvoted: 14 Jul Comments: 8
Open suggestion Townsfolk and NPCs

reset pets / NPC that got stuck

Maybe the farmer can have a function to take all pets back to their placement location, I cannot get out my cats out of the walls and it is not a good option to ...
Suggested by: Barva (13 Sep, '25) Upvoted: 15 Jul Comments: 14

Add npc pathing tool to "draw" paths for NPCs to take.

Add a pathing tool - essentially invisible path terrain- that is assignable to npcs that would allow us to create specific paths for them to adhere to. They should ...
Suggested by: El Sucio (22 Jun) Upvoted: 15 Jul Comments: 0
Open suggestion Townsfolk and NPCs

NPC Combat Companions / Assistant / pets / NPCs

It would be nice to have voiced npcs that follows you around acting as companions and help in battle. Providing maybe lore, comments on places, suggestions like ...
Suggested by: A friendly suggestion (25 Jan, '24) Upvoted: 12 Jul Comments: 77

Stopping NPCs from opening doors / locking doors

My first goat stable had a door. But the NPCs kept opening the door. The goats were constantly running out of the stalbe. So since then I only build walls without ...
Suggested by: Ash (03 Oct, '25) Upvoted: 10 Jul Comments: 8
Open suggestion Townsfolk and NPCs

Recovering Animals after they get lost

My animals keep disappearing on me. It would be nice if the game made a backup array of our animals, and if any go missing, we could perhaps go to the Cinder Vault, ...
Suggested by: Harold Lehmann (03 Jul) Upvoted: yesterday Comments: 1
Open suggestion Townsfolk and NPCs

Add a dedicated Builder NPC ("Architect") to buy building blocks

Enshrouded has an amazing building system, but gathering materials for massive projects can become a tedious chore for creative players. Please consider adding a ...
Suggested by: KIBENG (26 Jun) Upvoted: 18 Jul Comments: 0
Open suggestion Townsfolk and NPCs

NPC Marriage and Romance

"A wife is a NPC that the player can gain through marriage. NPC villagers can also get married together and become a husband and a wife." - Medieval Dynasty Wiki ...
Suggested by: hikumai (28 Dec, '24) Upvoted: 17 Jul Comments: 15

Increase the distance between Survivor spawn and bed allocation.

I've got a big ol' base with a main structure in the center where I have my crafting and such. Just put all the main folks in there to have easy access to their ...
Suggested by: Braden (15 Jun) Upvoted: 08 Jul Comments: 0
Open suggestion Townsfolk and NPCs

Assign behavior areas to NPCs with the Summoning Staff

Instead of the roaming range option, it would be nice to assign behavior areas to NPCs — such as living, working, and leisure areas. The NPCs would then spend their ...
Suggested by: Rchtct (04 Apr) Upvoted: 06 Jul Comments: 2
Open suggestion Townsfolk and NPCs

Tutor / Trainer NPC.

Due to the nature of the combat mechanics and their associated learning curve, I would recommend a tutor / trainer NPC, with repeatable training quests offering ...
Suggested by: Aura (01 Jul) Upvoted: 06 Jul Comments: 0
Open suggestion Townsfolk and NPCs

Add Tailor NPC to craft discovered clothing and armor

Adding a tailor to the game. We have the other major NPCs (blacksmith, hunter, wizard) that can craft armors but all the other outfits in the game you have to go find ...
Suggested by: Sam (01 Dec, '25) Upvoted: 06 Jul Comments: 2
Open suggestion Townsfolk and NPCs

Let us place one instance of each NPC in each base.

Currently, you can build a bunch of cool bases but there's no real reason to do so as they are all empty. Please add a hosted game option to let you place one ...
Suggested by: ACS (31 Oct, '25) Upvoted: 17 Jul Comments: 3
Open suggestion Townsfolk and NPCs

A way to Change NPC Distance after going through all their chat options

I just started getting NPCs and I see I can't alter the Blacksmith's walking distance once I read all his chat options. Now it just automatically goes to his store ...
Suggested by: Matt K (26 Jun) Upvoted: 14 Jul Comments: 1
Open suggestion Townsfolk and NPCs

fix farm animals and pets blocking the players way

I noticed certain farm animals and pets have a tendency to run towards you, while in most games this wouldn't be a problem in Enshrouded however these animals have a ...
Suggested by: ereve (07 Jul, '25) Upvoted: 13 Jul Comments: 3
Open suggestion Townsfolk and NPCs

Allow Villagers Cloth Setup / dressing up or changing NPC outfits

Make it, so we can give Villagers any of the Cosmetic Clothes for them to wear. Right now Gunther Galeforth looks like wearing the same clothes like Rochelle ...
Suggested by: Bongoboy (27 Dec, '25) Upvoted: 06 Jul Comments: 1

Placeable boundaries for NPCs

I think it would be helpful if we could craft a "boundary" object. It would be an object that isn't visible when not in building mode, and it would have no collision ...
Suggested by: Nicholas Leshko (02 Jun) Upvoted: 06 Jul Comments: 0
Open suggestion Townsfolk and NPCs

NPC voice lines to trigger even when no quest available

My main crafter NPCs go very quiet when I reach the late game stage, as their voice lines and random sounds only seem to trigger when they have either a quest or a ...
Suggested by: MB (02 Jun) Upvoted: 06 Jul Comments: 1
Open suggestion Townsfolk and NPCs

Dogs sit near you and howl when you play music. Maybe even in tune with the melody.

Just spice of life/qol
Suggested by: Lisa Boedigheimer (27 Jun, '25) Upvoted: 18 Jul Comments: 0
Open suggestion Townsfolk and NPCs

Increase npc bed range

I have built decorated bedrooms for npcs, but my base has continued to grow and if you try to relocate an npc to the other side of the building area of a single altar ...
Suggested by: Eberkain (22 Jan) Upvoted: 17 Jul Comments: 2
Open suggestion Townsfolk and NPCs

Craftsmen NPC should prioritize roaming around their stations

Craftsmen (and assistants) have a roaming range, which enables them to walk around and find their beds which is good. However, they do not at all seem to be able ...
Suggested by: eobet (04 Jun, '25) Upvoted: 17 Jul Comments: 3
Open suggestion Townsfolk and NPCs

Allow us to designate multiple NPC roaming spots to give us more control over where NPCs hang out

Additional to 3m and/or 5m roaming range request/ suggestion: I don't like to root my town NPC to one spot, (because its creepy), but 10m is sadly too much to get ...
Suggested by: Desamii@aol.com (24 Jun, '25) Upvoted: 17 Jul Comments: 4
Open suggestion Townsfolk and NPCs

NPC designated work locations

I would like it if NPCs could have designated work areas—a place they would wander near and idle by. Maybe they could look like they are working or interacting with ...
Suggested by: Jek (02 Jan, '25) Upvoted: 17 Jul Comments: 5
Open suggestion Townsfolk and NPCs

New NPC Cartographer / Explorer

I did search and make sure nothing was already suggested. I think one thing about this game that makes it great is the exploration. You have NPC's that cover all ...
Suggested by: Josh (28 Jan, '25) Upvoted: 17 Jul Comments: 6
Open suggestion Townsfolk and NPCs

Workstations should be assigned a NPC

Currently, you use workstations standalone to craft resources. For the immersion's sake I would like to assign NPCs (the craftspeople/assistants or even the ...
Suggested by: Raildex (04 Aug, '25) Upvoted: 17 Jul Comments: 2
Open suggestion Townsfolk and NPCs

Make fish have a customisable swim distance (similar to NPC walk distance)

Fish in ponds get 'stuck' to the sides of small ponds rather than swim in the middle, and fish in aquaria end up swimming out of the side of water walls and on to the ...
Suggested by: Deekayer (23 Feb) Upvoted: 14 Jul Comments: 0
Open suggestion Townsfolk and NPCs

NPC Caravanner to move items from one base to another

Have an NPC that you can use to move mass materials from one base to another at the storage box level. Should have the ability to 'craft' a shipping/receiving zone ...
Suggested by: Aelbourne (10 Jul, '25) Upvoted: 14 Jul Comments: 4
Open suggestion Townsfolk and NPCs

Pets and Farm animals interact with each other

It would interesting to see pets and the farm animals interact such as the cats playing with each other and so on. The wolves already hunt the goats so it would nice ...
Suggested by: Heaven (12 Jan) Upvoted: 08 Jul Comments: 0
Open suggestion Townsfolk and NPCs

Add more NPCs

We're supposed to be re-populating Embervale and that is hard to do with just 24 NPCs. Having more NPCs would mean that they could be spread around to more alters and ...
Suggested by: Wicked Majik (22 May, '25) Upvoted: 08 Jul Comments: 4

Seamstress

add seamstress NPC abe to craft many difffrent cosmetics that could correspond to class or certain vibe. Example wooden armour, floral dress armour, more gothic ...
Suggested by: Froggy (07 Apr) Upvoted: 06 Jul Comments: 2
Open suggestion Townsfolk and NPCs

NPC recipes added to workstation or player crafting menus

Rather than having to visit the relevant NPC, which may become more cumbersome as base designs become more elaborate, reduce friction by requiring less travel between ...
Suggested by: Adam (25 Jan, '24) Upvoted: 03 Jul Comments: 10
Open suggestion Townsfolk and NPCs

Make doors individually lockable vs NPCs

It should be possible to prevent town NPCs from opening certain doors, for example, boundary doors/gates, door to areas you dont want them (cattle sheds for eg). I ...
Suggested by: Khazul (09 Jun, '25) Upvoted: 27 Jun Comments: 3
Open suggestion Townsfolk and NPCs

Send NPCs on expeditions to gather resources

A new feature where you can send villagers to go on expedition. They could farm in mines, explore the map, and find new quest / lore
Suggested by: tymes152 (13 May) Upvoted: 23 Jun Comments: 0
Open suggestion Townsfolk and NPCs

Walk through dogs and other pets / animals

Please let us walk through dogs like you can other npcs. I have two dogs at my base, and they are a menace to getting through doors.
Suggested by: Kevin (28 Jul, '25) Upvoted: 22 Jun Comments: 2
Open suggestion Townsfolk and NPCs

Custom NPCs / create our own NPCs

Please let us create our own NPCs. Perhaps at the "Flame." These characters don't need to be able to craft anything; their sole purpose is to populate the world we ...
Suggested by: Roar3 (05 Nov, '25) Upvoted: 22 Jun Comments: 7
Open suggestion Townsfolk and NPCs

Assign homes and workplaces for NPCs (for storytelling and immersion)

I would like the ability to assign houses and workplaces to NPCs. For instance, if you've taken over a ruined town and decided to renovate it (or if you're building ...
Suggested by: Tobias (19 Aug, '25) Upvoted: 22 Jun Comments: 1
Open suggestion Townsfolk and NPCs

Wizard or Scholar NPC

I think an NPC that makes use of collected Old Books or collected Lore would be really neat. - Could help create a collection/library of collected lore similar to ...
Suggested by: Syn (14 Jul) Upvoted: 14 Jul Comments: 0
Open suggestion Townsfolk and NPCs

Tameable alligators or crocodiles... "Goat moat" doesnt quite have the same ring to it.

Need tameable alligators/ crocs to be able to fill up my castle moat with them. Currently its full of rabid goats and while hilarious, its just not the same thing. ...
Suggested by: Nachoman (02 Dec, '25) Upvoted: 14 Jun Comments: 1
Open suggestion Townsfolk and NPCs

Survivor NPCs Should Respond to Threats

I feel like it would be better if Survivor NPC's responded to threats somehow. I had a couple of wolves enter my base and I stood by to see how they react and both ...
Suggested by: Eddie (17 May) Upvoted: 14 Jun Comments: 0
Open suggestion Townsfolk and NPCs

Add More Cat and Dog Breeds

At the moment, Enshrouded has one cat breed and one dog breed, each with three color variations. I’d love to see more variety by adding three additional cat breeds ...
Suggested by: KidAdri (31 Jan) Upvoted: 13 Jun Comments: 7
Open suggestion Townsfolk and NPCs

New Survivor: The Trader (an NPC that allows you to transfer items between flame altars)

Trader survivor. Would enable trade between bases, as in instead of moving all my magic boxes between bases just to have to stuff in them, the Trader enables a ...
Suggested by: Andromedus (28 Mar) Upvoted: 11 Jun Comments: 0
Open suggestion Townsfolk and NPCs

Cosmetic Suggestion: Capybara Companion Pet (Non-Combat) 🐾

Hi team! 💛 I’d love to suggest a cosmetic-only capybara pet that follows the player around — no combat abilities, just pure cuteness! 🥹💕 It would be amazing ...
Suggested by: Cachorra (22 May, '25) Upvoted: 10 Jun Comments: 1

Feed Guards to maintain their loyalty

If you want an animal to guard you, you should have to hand feed it, select guard, and then maintain loyalty by feeding every say 10 minutes according to the guard ...
Suggested by: Mark Jensen (09 Jun) Upvoted: 09 Jun Comments: 0
Open suggestion Townsfolk and NPCs

**more npc roaming distance options please**

**having the additional option for NPCs to be restricted to 3 meters and 5 meters would allow for having an NPC working in a quaint little shop having them roam the ...
Suggested by: superpebble (10 Nov, '24) Upvoted: 08 Jun Comments: 10
Open suggestion Townsfolk and NPCs

NPC Assistant System: Settlement Trade & Resource Network

Assistants in the base game do not unlock any new crafting recipes or provide meaningful interactions. In practice, they simply mirror the abilities of their main ...
Suggested by: Vladu Florentin Mihai (04 Dec, '25) Upvoted: 08 Jun Comments: 24