Enshrouded feedback board
Please post in English only. Posts and comments in other languages will be removed. Only one idea per suggestion. Laundry lists of suggestions will be removed. Make sure that suggestions are actually actionable!
Here are some things to keep in mind about Enshrouded and this suggestion board:
- PLEASE SEARCH TO SEE IF YOUR IDEA ALREADY EXISTS! Currently, less than 1 out of 10 ideas suggested is actually new! Upvote the existing ideas to make them popular!
- Our first priority is to fix any major issues, crashes, bugs, etc. that might happen when the game releases. First, we want the game to run well for everyone, then we will start expanding the game.
- No promises! Developing games is a complex and time-consuming task. Even seemingly small changes can completely up-end your development plans. The team saying we love your idea does not mean it will happen, or that it will happen soon!
- We make the final call. Getting high votes does not mean we can or will make a suggestion happen. We are listening to suggestions and taking the ones we think will fit the vision we have for Enshrouded.
- Suggestions should be actionable. A ticket should have an achievable end goal. Saying "Make this better" doesn't tell the team what you actually want.
- Don't use this board to report bugs! Bugs should be reported in-game by pressing F1 and picking "Report an issue".
Shroud Fatigue is too punishing
Getting punished by having my shroud time getting cut in half for almost two hours is a bit too much. Either add in some way of cleansing the debuff or just cut the ...
Add a Zelda‑style, slower and more floaty glider option
I love the gliders in Enshrouded, but they currently feel too fast and twitchy. It’s difficult to make small adjustments or enjoy long, controlled glides. I’d really ...
Unarmed skill tree
Gloom monarch set gives us unarmed melee dmg bonus but it's too gimmicky by itself, would be nice if we could have more support for a brawler build.
Camping objects that function similar to the Campfire! Aka the "Quick Camp Set"
A tent and bed roll that can be manually crafted with Torn cloth and/or animal fur, and sticks.
(I think separating them into a fur tent, fur roll, and cloth tent, ...
BOSS MECHANIC: Implement the use of grappling hooks!
Ideas include:
- Using the grappling hook to remove armor/parts of a boss to make it vulnerable
- Using the grappling hook to dodge lethal terrain during a boss fight
Change sieve animation
Current mining sieve animation just isn't fun. I can't see tool on my hand, you just trust your hand in the direction of the ore. I love mining in this game but ...
Light explosion spell rework to be a flashbang
So nobody really uses the light explosion spell, so I think it should be reworked to work kind of like a flashbang that blinds enemies and makes them disorientet or ...
Woodcutting skill that makes chopped wood go directly to inventory
A woodcutting skill where, when the player chops down trees, the items go directly into their inventory. If the backpack is full, the wood items fall to the ground.
Higher rarity enchanted gathering tools (Pickaxe's & Axe's)
While I was watching a Youtube video on farming materials the creator mentioned that they wish their was Rarities of both Pickaxe's and Axe's such as legendries, epic ...
Priority Dodge
Please make dodge and blink cancel any and all other actions.
When I need to dodge It would be nice to actually do it.
Buffering an action destroys this.
Decrease the delay with Woodcutting / Chopping animation
With the most recent update there is now a much longer "wind-up" before you swing your axe and, while I understand this makes woodcutting in the game more realistic, ...
Eternal Spells Should be Improvable or upgradeable Somehow
I only really use eternal spells because it is annoying to farm spell materials and I just don't like the idea of using consumable spells. I would like Eternal spells ...
Add more ways to survive
Right now your durability option is to go down guardian. It is basically mandatory to all builds. Sprawling trees often have a defense tax, I don't have a problem ...
Glider Momentum And Altitude / pull back on glider to burn speed for height.
Please consider adding the ability for players to gain additional speed / forward momentum when pulling up from a dive, allowing them to go much further in a straight ...
Bigger Incentive For Feeding Animals
I noticed it doesn't really matter if I feed the animals. They don't go away or anything. I'd like there to be some incentive to. I like interacting with them. Maybe ...
Skill Tree Nodes to Increase Wand Range
I love wand gameplay (aside from the fact it gives you carpal tunnel, see other requests re: hold down attack button to continuously fire), but I find that the range ...
Add more Gatekeeping to increase player engagement
There are 3 main areas that I find the lack of gatekeeping is an issue. Players can skip entire experiences.
1- the entire map above the shroud is available ...
Add 'Earth magic' (terrain modifying magic)
OK, you got, Terrain modification IN THE GAME already, you got WATER IN THE GAME already, and who knows what else is on the way.
Why are there no spells or magical ...
Add achievements related to increasing your rest timer (achievements for building a good base)
Add achivements for rest time, like 30min, 1h and so on, so players that want to 100% might go for a actual good base
Add a achivement for placing a water well ...
achievement for finding notes
it'd be cool if there were notes achievements. cause I feel there's no real urgency or reason to find all the notes in the game. at least making it an achievements ...
Changing the way the spell works: healing channel
The healing of the spell is too hazardous, the care should be given to the most injured players above all, then it would be necessary to be able to ensure that the ...
Allow players to create/save build "presets" for the skill tree
Players are asking to be able to create preset builds in the skill tree, allowing them to quickly swap between builds without having to manually refund and replace ...
Sight Magic - spells, passives, and/or potions to help us see in more situations
I recognize that we have some things like Wisp of Light, Ring of Burning Light, and Flare Arrows. But adding point light sources to an area is not always the most ...
Share skill points on Root destruction with all server members
I was playing on my hosted game, and went away from base and destroyed a root. My fellow player back in base did not get a skill point, which I didn't realize was a ...
Missing Rewards, The Need for Structured Wand and Staff Progression
From a design perspective, melee weapon progression is clearly structured. Guaranteed NAMED drops from bosses, quests, and key chests ensure melee players always have ...
Vampires and Werewolf player classes
It would be cool to see some questline and magic that will allow players to transform into vampires or werewolves with their own skills and abilities such as calling ...
Pass the Day Time by Sleeping
We're able to pass the night time by sleeping in a bed so I think it would be neat if we could do the same for the day time.
(Bows) It would be great if we could choose when to use (or not use) the Eagle Eye zoom-in
The automatic zoom-in once you have Eagle Eye is great when you're sniping distant enemies. Not totally needed, but a nice-to-have.
However i removed it 2 days ...
Make the Necromancer skill node work like Beastmaster does.
I noticed there was a Necromancer skill node in the mage tree and was hoping it would let me enthrall an undead much like the Beastmaster does so i think it would be ...
Make Beastmaster guarding pets permanent companions
Beastmaster feels a bit underwhelming with how far into the tree you have to go to obtain it but it could be easily made worth it if you allow us to keep our ...
Beastmaster specialization should be reworked to be about taming companion animals
the Beastmaster spec always felt misleadingly named. i feel like it should be reworked to include animal taming of certain usually hostile animals
Quest update for all group members
I haven't seen this being talked about anywhere but when me and my group member do quests where you have to collect things for example often times only one of us gets ...
Heal Spell for Solo Players
A healing spell that works for a solo player would be nice. Two of the three heal spells only target allies. The heal channel will target literally anything else ...
Add possibility to replay same world with all data reset
When I replay the game I want to start new character but play on my old world where are my old builds so I can add more builds every playthrough. Unfortunately my ...
Elemental damage adding status effects
Elemental damage adding secondary status effects to make them more interesting:
Fire: either (like in other games) adding a damage-over-time-effect that may stack or ...
Crash down attack skill should reduce fall damage
Fall damage reduced / negated with this skill when landing hits ontop of enemies. Could be an addition to its double-jump upgrade? Or a new node even would be nice
Begone as a block skill from magic shield
the Begone skill and the magic shields are not really considered at the moment, it would be an idea to link the skill to magic shields as a block. this would greatly ...
Increased Rune Spawn or Rune "treasure caves"
With the new skill tree, there is even more reason to need greater number of runes. I don't like using my weapons to salvage for more runes as I like to decorate with ...
Rework Fishing
I’ve honestly never seen such a fishing system before. While there is a tutorial, it’s unfortunately vague and unhelpful—even after many attempts, I’ve only managed ...
Fish Trap
I am not opposed to having fishing in its current form, but if you are someone who wants to cook the food for this expansion, suddenly ALL of your time is being sunk ...
Logging and farming should give experience
Experience points for logging and farming:
I would like to recommend adding experience for every sub profession.
It seems odd to me there is only mining ...
Dual Glider
Create a glider that allows two players to travel at the same time. This would make playing with two people much easier.
Blunt Damage to 1H/Warrior tree
Building for 1H Blunt weapons is difficult with Brute being moved to the Barbarian tree, please move it back and maybe add a 2H hammer option in its place to mirror ...
Make gathering tool perks also increase damage to enemies
What it says on the tin. Tool only runs are amusing :P If we could also have more types of torches to scale with tools it would be entertaining
Pikeman's Bulwark upgrade information is unclear
The way the Pikeman's Bulwark shield upgrade information is presented is confusing. The way it is presented easily leads one to believe that they must upgrade the ...
Firefly Lamps should work underwater
Firefly lamps should work underwater cause in theory there's fireflys in the glass part right? otherwise we need a legit underwater light/lamp lol but the firefly ...
Replace Spark Collection with Shrine Activation
Instead of collecting sparks to upgrade the flame, you should have to activate the flame shrines.
Once possible mechanic is that, once a shrine is activated, that ...
Unarmed Combat nodes should be positioned between green and red skill nodes
I would love to build an unarmed character and was excited about the Sleight of Hand perk to increase the damage. It confuses me why the skill is put in the Trickster ...
Mining beam Spell
The problem is magic based builds are lacking when it comes to mining ore. This is due to the fact Endurance isn't a stat that is invested into when playing a mage. ...
Skill tree gems
I think I suggested this probably years ago when I first got into Early Access, but I was reminded of it again with the recent update adding gems. Sure, this comes ...