Enshrouded feedback board
Please post in English only. Posts and comments in other languages will be removed. Only one idea per suggestion. Laundry lists of suggestions will be removed. Make sure that suggestions are actually actionable!
Here are some things to keep in mind about Enshrouded and this suggestion board:
- PLEASE SEARCH TO SEE IF YOUR IDEA ALREADY EXISTS! Currently, less than 1 out of 10 ideas suggested is actually new! Upvote the existing ideas to make them popular!
- Our first priority is to fix any major issues, crashes, bugs, etc. that might happen when the game releases. First, we want the game to run well for everyone, then we will start expanding the game.
- No promises! Developing games is a complex and time-consuming task. Even seemingly small changes can completely up-end your development plans. The team saying we love your idea does not mean it will happen, or that it will happen soon!
- We make the final call. Getting high votes does not mean we can or will make a suggestion happen. We are listening to suggestions and taking the ones we think will fit the vision we have for Enshrouded.
- Suggestions should be actionable. A ticket should have an achievable end goal. Saying "Make this better" doesn't tell the team what you actually want.
- Don't use this board to report bugs! Bugs should be reported in-game by pressing F1 and picking "Report an issue".
Make the Fell Dragon Youngling an optional special boss to fight
The Fell Dragon Youngling level of difficulty is a big jump compared to all other bosses of the game. I think it would be beneficial to most to make it just a special ...
Add a Zelda‑style, slower and more floaty glider option
I love the gliders in Enshrouded, but they currently feel too fast and twitchy. It’s difficult to make small adjustments or enjoy long, controlled glides. I’d really ...
More steam achievements
Add more steam achievements for us achievements hunters for 1.0! More spesific ones then just regular gameplay, and harder ones that makes you want to grind. For ...
Make (ancient spire) plattforming somewhat optional for people who can't platform
I feel like the plattforming elements in the ancient spires are harder than many other platforming elements of this great game. My suggestion is to make it optional ...
Add Shield Barrier Spell
Barrier has the following properties
1. It reflects all magic projectiles
2. It destroys all non magic projectiles
3. Entities can walk through it
4. It doesnt ...
Suggestion: Allow crafting of unique weapons from all previous Flame Altar levels
Hi devs,
I’ve noticed that when you upgrade the Flame Altar level, the crafting recipes for unique weapons also scale up to that new level. While I understand the ...
Radiant Aura works on all enemy types
Radiant Aura is a great QoL skill, but it currently only damages Fell foes. Since it deals fire damage (which most enemies are susceptible to), it would be nice if it ...
Vukah Transformation (Druid) Skill Line
Since there is no druid class (skills) in Enshrouded like Portal Knights had, perhaps create a skill line that has some druid type skills and make the final one or ...
Shroud Fatigue is too punishing
Getting punished by having my shroud time getting cut in half for almost two hours is a bit too much. Either add in some way of cleansing the debuff or just cut the ...
Add Healing Area Spell
Add a Spell that creates a Healing Effect in an 5-7 meter Radius for 10-30 seconds (depending on healing strength)
This could also be an alternative perk for ...
Night Sanctums offer better reward - bespoke loot
The addition of Night Sanctums was very exciting... until I started completing them.
Traveling there in the evening, opening the door and seeing the ornate decor, ...
Magic Damage Weapons Should Count As Magic Weapons In The Skill Tree
Magic Weapons being wands and staves is extremely limiting in the skill tree. The battlemage in the game has Evasion Attack which requires a melee weapon, but then ...
Earlier Access to Better Resource Gathering Tools
Mining copper is a uniquely miserable experience. I would suggest the Blacksmith should have metal tools available - unlock some basic metal ax and pickax once you ...
Unarmed skill tree
Gloom monarch set gives us unarmed melee dmg bonus but it's too gimmicky by itself, would be nice if we could have more support for a brawler build.
Radiant Aura and Righteous Fire - Add holy damage type
Instead of making these two skills only damage Fell enemies which feels bad, maybe change these skills to do a different damage type (like Holy) that only fell (and ...
Vampires and Werewolf player classes
It would be cool to see some questline and magic that will allow players to transform into vampires or werewolves with their own skills and abilities such as calling ...
Torch Wand Action
Given that every wand produces light as a side-effect of being a wand, I'd like an option, when not using it in combat, to hold it above my head and have the light it ...
Multiplayer Quest Complete Option
In our multiplayer server, we sometimes have friends join later after we maybe have done a quest together but they miss out and it is now in their missed quests. ...
Fish Trap
I am not opposed to having fishing in its current form, but if you are someone who wants to cook the food for this expansion, suddenly ALL of your time is being sunk ...
Beastmaster specialization should be reworked to be about taming companion animals
the Beastmaster spec always felt misleadingly named. i feel like it should be reworked to include animal taming of certain usually hostile animals
Multiplayer share quests
In a multiplayer environment, the ability to share quests may alleviate proximity to a quest giver or keep a quest from inadvertently not gaining completion. Me and ...
Heal Spell for Solo Players
A healing spell that works for a solo player would be nice. Two of the three heal spells only target allies. The heal channel will target literally anything else ...
Status buffs shouldn't be removed on death.
One of my greatest peeves in this game is how the buffs work when we die. none of our positives stick around and the negatives are either permanent or kill you again ...
Eternal Spells Should be Improvable or upgradeable Somehow
I only really use eternal spells because it is annoying to farm spell materials and I just don't like the idea of using consumable spells. I would like Eternal spells ...
Decrease the delay with Woodcutting / Chopping animation
With the most recent update there is now a much longer "wind-up" before you swing your axe and, while I understand this makes woodcutting in the game more realistic, ...
Necromancer skill tree.
■ Add necromancer skill tree that Increases Summon skills
■ Add one permanent undead pet
■ add boost undead level gems based off loot progression.
■ Add in all ...
Self-crafting of weapons rather than relying on random drops
What would be allot better then just finding weapons of green, blue, purple and golden quality, why not simply find white quality ones and instead and add enchant ...
Woodcutting skill that makes chopped wood go directly to inventory
A woodcutting skill where, when the player chops down trees, the items go directly into their inventory. If the backpack is full, the wood items fall to the ground.
Missing Rewards, The Need for Structured Wand and Staff Progression
From a design perspective, melee weapon progression is clearly structured. Guaranteed NAMED drops from bosses, quests, and key chests ensure melee players always have ...
Passives with alternate skill scaling - Ex; Water Aura based on Strength
In games like this I tend to go with a Paladin style build. However, it's very tough to split Strength and Intelligence. Not tough in that I can't figure out where to ...
Elemental damage adding status effects
Elemental damage adding secondary status effects to make them more interesting:
Fire: either (like in other games) adding a damage-over-time-effect that may stack or ...
Bigger Incentive For Feeding Animals
I noticed it doesn't really matter if I feed the animals. They don't go away or anything. I'd like there to be some incentive to. I like interacting with them. Maybe ...
Make gathering tool perks also increase damage to enemies
What it says on the tin. Tool only runs are amusing :P If we could also have more types of torches to scale with tools it would be entertaining
(Bows) It would be great if we could choose when to use (or not use) the Eagle Eye zoom-in
The automatic zoom-in once you have Eagle Eye is great when you're sniping distant enemies. Not totally needed, but a nice-to-have.
However i removed it 2 days ...
stealth mechanic for bows
Gude!
The whole stealth mechanic need some re-work. As it is now, stealthing is not a fun and rewarding play style, so many people love to play stealthy archer ...
Add achievements related to increasing your rest timer (achievements for building a good base)
Add achivements for rest time, like 30min, 1h and so on, so players that want to 100% might go for a actual good base
Add a achivement for placing a water well ...
achievement for finding notes
it'd be cool if there were notes achievements. cause I feel there's no real urgency or reason to find all the notes in the game. at least making it an achievements ...
Last Meal skill should not drain food faster
the "last meal" skill makes food last half as long but persists through death. This means the skill is only worth it if you are dying at least once every 20-45 ...
Crash down attack skill should reduce fall damage
Fall damage reduced / negated with this skill when landing hits ontop of enemies. Could be an addition to its double-jump upgrade? Or a new node even would be nice
If you add a Monk class
There is a thread for all suggestions to the class tree. My suggestions correspond to there being a monk class tree without being about direct changes to the skill ...
Repair Spell
I would like to see a Spell that can be crafted that, when used, will restore +5 Durability to all items that have Durability in the user's possession and within a ...
Sapping tool
There should be a sapping tool which is explicitly designed to tear down fortifications in a hurry. The downside to this could be that the materials are rendered, in ...
Preserve Gem Upgrade Level When Trading / Gifting
If an upgraded gem is traded or gifted to another player, it currently loses its upgrade progress. Upgraded gems should retain all upgrade levels regardless of who ...
Magic Water Pouch
I would like to see a magic upgrade to the Water Pouch (similar to the upgrade to the chests) which increases capacity from 20 to 200 (since it's literally just ...
Heal Critical “Divine Surge” perk needs rework
This perk supposedly allows healing spells to crit with your magic crit chance and benefits from crit damage. However, my testing suggests the chance to crit is far ...
XP from all types of Resource Gathering
Hi devs,
I'd like to suggest a change to how XP is awarded from gathering. Right now, it feels like mining ore is by far the most efficient (or sometimes the only ...
Priority Dodge
Please make dodge and blink cancel any and all other actions.
When I need to dodge It would be nice to actually do it.
Buffering an action destroys this.
Make Spells Skill-Based Instead of Ammo-Based
Right now, most spells in Enshrouded work like consumable items, requiring scrolls or charges. For players focusing on magic, this can feel restrictive and breaks the ...
Grappling Other Players?
It might be nice to add some sort of functionality where you can grapple a partner if necessary to draw them up/over back to you. Maybe make this functionality where ...
Camping objects that function similar to the Campfire! Aka the "Quick Camp Set"
A tent and bed roll that can be manually crafted with Torn cloth and/or animal fur, and sticks.
(I think separating them into a fur tent, fur roll, and cloth tent, ...