Enshrouded feedback board

Please post in English only. Posts and comments in other languages will be removed. Only one idea per suggestion. Laundry lists of suggestions will be removed. Make sure that suggestions are actually actionable!

Here are some things to keep in mind about Enshrouded and this suggestion board:

  1. PLEASE SEARCH TO SEE IF YOUR IDEA ALREADY EXISTS! Currently, less than 1 out of 10 ideas suggested is actually new! Upvote the existing ideas to make them popular!
  2. Our first priority is to fix any major issues, crashes, bugs, etc. that might happen when the game releases. First, we want the game to run well for everyone, then we will start expanding the game.
  3. No promises! Developing games is a complex and time-consuming task. Even seemingly small changes can completely up-end your development plans. The team saying we love your idea does not mean it will happen, or that it will happen soon!
  4. We make the final call. Getting high votes does not mean we can or will make a suggestion happen. We are listening to suggestions and taking the ones we think will fit the vision we have for Enshrouded.
  5. Suggestions should be actionable. A ticket should have an achievable end goal. Saying "Make this better" doesn't tell the team what you actually want.
  6. Don't use this board to report bugs! Bugs should be reported in-game by pressing F1 and picking "Report an issue".

Shroud Fatigue is too punishing

Getting punished by having my shroud time getting cut in half for almost two hours is a bit too much. Either add in some way of cleansing the debuff or just cut the ...
Suggested by: Niss (06 Jul, '25) Upvoted: 01 Jun Comments: 27
Open suggestion Skills and progression

Add a Zelda‑style, slower and more floaty glider option

I love the gliders in Enshrouded, but they currently feel too fast and twitchy. It’s difficult to make small adjustments or enjoy long, controlled glides. I’d really ...
Suggested by: Twisted Zion (25 Jan) Upvoted: 2 days ago Comments: 4
Open suggestion Skills and progression

Unarmed skill tree

Gloom monarch set gives us unarmed melee dmg bonus but it's too gimmicky by itself, would be nice if we could have more support for a brawler build.
Suggested by: Kir (01 Sep, '25) Upvoted: 27 May Comments: 4
Open suggestion Skills and progression

Camping objects that function similar to the Campfire! Aka the "Quick Camp Set"

A tent and bed roll that can be manually crafted with Torn cloth and/or animal fur, and sticks. (I think separating them into a fur tent, fur roll, and cloth tent, ...
Suggested by: SOLIDShift (09 May) Upvoted: 18 May Comments: 0
Open suggestion Skills and progression

BOSS MECHANIC: Implement the use of grappling hooks!

Ideas include: - Using the grappling hook to remove armor/parts of a boss to make it vulnerable - Using the grappling hook to dodge lethal terrain during a boss fight
Suggested by: JDCRamos (10 May) Upvoted: 21 May Comments: 0
Open suggestion Skills and progression

Change sieve animation

Current mining sieve animation just isn't fun. I can't see tool on my hand, you just trust your hand in the direction of the ore. I love mining in this game but ...
Suggested by: Nick (13 May) Upvoted: 21 May Comments: 0
Open suggestion Skills and progression

Light explosion spell rework to be a flashbang

So nobody really uses the light explosion spell, so I think it should be reworked to work kind of like a flashbang that blinds enemies and makes them disorientet or ...
Suggested by: Chukku (18 Dec, '25) Upvoted: 07 May Comments: 2
Open suggestion Skills and progression

Woodcutting skill that makes chopped wood go directly to inventory

A woodcutting skill where, when the player chops down trees, the items go directly into their inventory. If the backpack is full, the wood items fall to the ground.
Suggested by: Bruno (27 Jun, '25) Upvoted: 28 May Comments: 8
Open suggestion Skills and progression

Higher rarity enchanted gathering tools (Pickaxe's & Axe's)

While I was watching a Youtube video on farming materials the creator mentioned that they wish their was Rarities of both Pickaxe's and Axe's such as legendries, epic ...
Suggested by: Lava2007 (15 Feb, '25) Upvoted: 23 May Comments: 5
Open suggestion Skills and progression

Priority Dodge

Please make dodge and blink cancel any and all other actions. When I need to dodge It would be nice to actually do it. Buffering an action destroys this.
Suggested by: Sam (12 May) Upvoted: 18 May Comments: 1
Open suggestion Skills and progression

Decrease the delay with Woodcutting / Chopping animation

With the most recent update there is now a much longer "wind-up" before you swing your axe and, while I understand this makes woodcutting in the game more realistic, ...
Suggested by: Beth (29 Apr) Upvoted: 12 May Comments: 0
Open suggestion Skills and progression

Eternal Spells Should be Improvable or upgradeable Somehow

I only really use eternal spells because it is annoying to farm spell materials and I just don't like the idea of using consumable spells. I would like Eternal spells ...
Suggested by: Zadagr (23 Apr) Upvoted: 09 May Comments: 1
Open suggestion Skills and progression

Add more ways to survive

Right now your durability option is to go down guardian. It is basically mandatory to all builds. Sprawling trees often have a defense tax, I don't have a problem ...
Suggested by: Ginger (30 May) Upvoted: yesterday Comments: 0
Open suggestion Skills and progression

Glider Momentum And Altitude / pull back on glider to burn speed for height.

Please consider adding the ability for players to gain additional speed / forward momentum when pulling up from a dive, allowing them to go much further in a straight ...
Suggested by: KingClutz (03 Nov, '25) Upvoted: 31 May Comments: 26
Open suggestion Skills and progression

Bigger Incentive For Feeding Animals

I noticed it doesn't really matter if I feed the animals. They don't go away or anything. I'd like there to be some incentive to. I like interacting with them. Maybe ...
Suggested by: Sydney Altman (25 May) Upvoted: 29 May Comments: 0
Open suggestion Skills and progression

Skill Tree Nodes to Increase Wand Range

I love wand gameplay (aside from the fact it gives you carpal tunnel, see other requests re: hold down attack button to continuously fire), but I find that the range ...
Suggested by: NeonBlack (19 May) Upvoted: 22 May Comments: 1
Open suggestion Skills and progression

Add more Gatekeeping to increase player engagement

There are 3 main areas that I find the lack of gatekeeping is an issue. Players can skip entire experiences. 1- the entire map above the shroud is available ...
Suggested by: Stomin Normin (20 May) Upvoted: 21 May Comments: 2
Open suggestion Skills and progression

Add 'Earth magic' (terrain modifying magic)

OK, you got, Terrain modification IN THE GAME already, you got WATER IN THE GAME already, and who knows what else is on the way. Why are there no spells or magical ...
Suggested by: Turbolaser (10 Apr) Upvoted: 20 May Comments: 2
Open suggestion Skills and progression

Add achievements related to increasing your rest timer (achievements for building a good base)

Add achivements for rest time, like 30min, 1h and so on, so players that want to 100% might go for a actual good base Add a achivement for placing a water well ...
Suggested by: InfinitiWarrior (30 Sep, '25) Upvoted: 18 May Comments: 0
Open suggestion Skills and progression

achievement for finding notes

it'd be cool if there were notes achievements. cause I feel there's no real urgency or reason to find all the notes in the game. at least making it an achievements ...
Suggested by: shane (23 May, '25) Upvoted: 18 May Comments: 0
Open suggestion Skills and progression

Changing the way the spell works: healing channel

The healing of the spell is too hazardous, the care should be given to the most injured players above all, then it would be necessary to be able to ensure that the ...
Suggested by: Xenosis (26 Apr, '25) Upvoted: 14 May Comments: 2
Open suggestion Skills and progression

Allow players to create/save build "presets" for the skill tree

Players are asking to be able to create preset builds in the skill tree, allowing them to quickly swap between builds without having to manually refund and replace ...
Suggested by: Toast (23 May, '24) Upvoted: 2 days ago Comments: 16

Sight Magic - spells, passives, and/or potions to help us see in more situations

I recognize that we have some things like Wisp of Light, Ring of Burning Light, and Flare Arrows. But adding point light sources to an area is not always the most ...
Suggested by: bluegreen1024 (22 Dec, '25) Upvoted: 28 May Comments: 1
Open suggestion Skills and progression

Share skill points on Root destruction with all server members

I was playing on my hosted game, and went away from base and destroyed a root. My fellow player back in base did not get a skill point, which I didn't realize was a ...
Suggested by: Oscar (23 May, '25) Upvoted: 24 May Comments: 2
Open suggestion Skills and progression

Missing Rewards, The Need for Structured Wand and Staff Progression

From a design perspective, melee weapon progression is clearly structured. Guaranteed NAMED drops from bosses, quests, and key chests ensure melee players always have ...
Suggested by: Lee (01 Jun, '25) Upvoted: 23 May Comments: 1
Open suggestion Skills and progression

Vampires and Werewolf player classes

It would be cool to see some questline and magic that will allow players to transform into vampires or werewolves with their own skills and abilities such as calling ...
Suggested by: GrayRainbow (20 Jan, '25) Upvoted: 21 May Comments: 0
Open suggestion Skills and progression

Pass the Day Time by Sleeping

We're able to pass the night time by sleeping in a bed so I think it would be neat if we could do the same for the day time.
Suggested by: Prismadog (24 Jan) Upvoted: 16 May Comments: 0
Open suggestion Skills and progression

(Bows) It would be great if we could choose when to use (or not use) the Eagle Eye zoom-in

The automatic zoom-in once you have Eagle Eye is great when you're sniping distant enemies. Not totally needed, but a nice-to-have. However i removed it 2 days ...
Suggested by: spacefiddle (26 Nov, '25) Upvoted: 16 May Comments: 0

Make the Necromancer skill node work like Beastmaster does.

I noticed there was a Necromancer skill node in the mage tree and was hoping it would let me enthrall an undead much like the Beastmaster does so i think it would be ...
Suggested by: Rasgriz (04 Jun, '25) Upvoted: 16 May Comments: 1
Open suggestion Skills and progression

Make Beastmaster guarding pets permanent companions

Beastmaster feels a bit underwhelming with how far into the tree you have to go to obtain it but it could be easily made worth it if you allow us to keep our ...
Suggested by: Rasgriz (04 Jun, '25) Upvoted: 16 May Comments: 0
Open suggestion Skills and progression

Beastmaster specialization should be reworked to be about taming companion animals

the Beastmaster spec always felt misleadingly named. i feel like it should be reworked to include animal taming of certain usually hostile animals
Suggested by: anon (03 Feb) Upvoted: 16 May Comments: 2
Open suggestion Skills and progression

Quest update for all group members

I haven't seen this being talked about anywhere but when me and my group member do quests where you have to collect things for example often times only one of us gets ...
Suggested by: Nia (22 Apr) Upvoted: 13 May Comments: 0
Open suggestion Skills and progression

Heal Spell for Solo Players

A healing spell that works for a solo player would be nice. Two of the three heal spells only target allies. The heal channel will target literally anything else ...
Suggested by: Graphling (26 Mar) Upvoted: 12 May Comments: 0
Open suggestion Skills and progression

Add possibility to replay same world with all data reset

When I replay the game I want to start new character but play on my old world where are my old builds so I can add more builds every playthrough. Unfortunately my ...
Suggested by: Aldias (04 Oct, '25) Upvoted: 12 May Comments: 3
Open suggestion Skills and progression

Elemental damage adding status effects

Elemental damage adding secondary status effects to make them more interesting: Fire: either (like in other games) adding a damage-over-time-effect that may stack or ...
Suggested by: Tam (02 May) Upvoted: 12 May Comments: 0
Open suggestion Skills and progression

Crash down attack skill should reduce fall damage

Fall damage reduced / negated with this skill when landing hits ontop of enemies. Could be an addition to its double-jump upgrade? Or a new node even would be nice
Suggested by: Otto (29 Mar) Upvoted: 11 May Comments: 0
Open suggestion Skills and progression

Begone as a block skill from magic shield

the Begone skill and the magic shields are not really considered at the moment, it would be an idea to link the skill to magic shields as a block. this would greatly ...
Suggested by: Onkel Haffi (24 May, '25) Upvoted: 09 May Comments: 0
Open suggestion Skills and progression

Increased Rune Spawn or Rune "treasure caves"

With the new skill tree, there is even more reason to need greater number of runes. I don't like using my weapons to salvage for more runes as I like to decorate with ...
Suggested by: Thomas (23 Apr) Upvoted: 06 May Comments: 1
Open suggestion Skills and progression

Rework Fishing

I’ve honestly never seen such a fishing system before. While there is a tutorial, it’s unfortunately vague and unhelpful—even after many attempts, I’ve only managed ...
Suggested by: Justin (23 Apr) Upvoted: 06 May Comments: 0
Open suggestion Skills and progression

Fish Trap

I am not opposed to having fishing in its current form, but if you are someone who wants to cook the food for this expansion, suddenly ALL of your time is being sunk ...
Suggested by: Kraig van de Velde (20 Dec, '25) Upvoted: 06 May Comments: 6
Open suggestion Skills and progression

Logging and farming should give experience

Experience points for logging and farming: I would like to recommend adding experience for every sub profession. It seems odd to me there is only mining ...
Suggested by: Poltergeist (30 Apr) Upvoted: 05 May Comments: 0
Open suggestion Skills and progression

Dual Glider

Create a glider that allows two players to travel at the same time. This would make playing with two people much easier.
Suggested by: Tharbag (31 May) Upvoted: 31 May Comments: 0
Open suggestion Skills and progression

Blunt Damage to 1H/Warrior tree

Building for 1H Blunt weapons is difficult with Brute being moved to the Barbarian tree, please move it back and maybe add a 2H hammer option in its place to mirror ...
Suggested by: Torvax (27 May) Upvoted: 27 May Comments: 1
Open suggestion Skills and progression

Make gathering tool perks also increase damage to enemies

What it says on the tin. Tool only runs are amusing :P If we could also have more types of torches to scale with tools it would be entertaining
Suggested by: Ginger (26 May) Upvoted: 26 May Comments: 0
Open suggestion Skills and progression

Pikeman's Bulwark upgrade information is unclear

The way the Pikeman's Bulwark shield upgrade information is presented is confusing. The way it is presented easily leads one to believe that they must upgrade the ...
Suggested by: Jason (09 May) Upvoted: 09 May Comments: 0
Open suggestion Skills and progression

Firefly Lamps should work underwater

Firefly lamps should work underwater cause in theory there's fireflys in the glass part right? otherwise we need a legit underwater light/lamp lol but the firefly ...
Suggested by: Adam (05 May) Upvoted: 05 May Comments: 0
Open suggestion Skills and progression

Replace Spark Collection with Shrine Activation

Instead of collecting sparks to upgrade the flame, you should have to activate the flame shrines. Once possible mechanic is that, once a shrine is activated, that ...
Suggested by: Momo (02 Dec, '25) Upvoted: 04 May Comments: 0
Open suggestion Skills and progression

Unarmed Combat nodes should be positioned between green and red skill nodes

I would love to build an unarmed character and was excited about the Sleight of Hand perk to increase the damage. It confuses me why the skill is put in the Trickster ...
Suggested by: Tom (22 Apr) Upvoted: 03 May Comments: 0
Open suggestion Skills and progression

Mining beam Spell

The problem is magic based builds are lacking when it comes to mining ore. This is due to the fact Endurance isn't a stat that is invested into when playing a mage. ...
Suggested by: Grand ADM Corgi (18 May, '25) Upvoted: 03 May Comments: 3
Open suggestion Skills and progression

Skill tree gems

I think I suggested this probably years ago when I first got into Early Access, but I was reminded of it again with the recent update adding gems. Sure, this comes ...
Suggested by: rabb1t (30 Apr) Upvoted: 30 Apr Comments: 0
Open suggestion Skills and progression