Enshrouded feedback board
Please post in English only. Posts and comments in other languages will be removed. Only one idea per suggestion. Laundry lists of suggestions will be removed. Make sure that suggestions are actually actionable!
Here are some things to keep in mind about Enshrouded and this suggestion board:
- PLEASE SEARCH TO SEE IF YOUR IDEA ALREADY EXISTS! Currently, less than 1 out of 10 ideas suggested is actually new! Upvote the existing ideas to make them popular!
- Our first priority is to fix any major issues, crashes, bugs, etc. that might happen when the game releases. First, we want the game to run well for everyone, then we will start expanding the game.
- No promises! Developing games is a complex and time-consuming task. Even seemingly small changes can completely up-end your development plans. The team saying we love your idea does not mean it will happen, or that it will happen soon!
- We make the final call. Getting high votes does not mean we can or will make a suggestion happen. We are listening to suggestions and taking the ones we think will fit the vision we have for Enshrouded.
- Suggestions should be actionable. A ticket should have an achievable end goal. Saying "Make this better" doesn't tell the team what you actually want.
- Don't use this board to report bugs! Bugs should be reported in-game by pressing F1 and picking "Report an issue".
Planting Crops in a Grid (3x3, 4x4, 5x5)
To add an upgraded hoe or better quality (Copper, Bronze or Iron). This would enable players to plant crops in bigger grids instead of planting one seedling at a time ...
Add a quiver / ammo pouch to hold arrows
Let's begin with the QUIVER that every archer must have; the quiver serves as an "INVENTORY" for arrows, and in it, you can store all types of arrows available in the ...
Patch 8 Revert Updraft changes
The patch 8 changes to Updraft have made the skill unusable for short for travel and made the Dragon fight on top of the mountain impossible for me.
I do not have ...
Fell Dragon Youngling Changes (too strong for solo)
it seems that the "Fell Dragon Youngling" is way too OP for SP/Solo, even if the player sets the enemies and bosses to super easy and you use a sound strategy using ...
Plant /Harvest Multiples at Once While Farming / Area Harvest / Harvesting Tool
Farming is pretty necessary for bow builds, so you can get twigs easily. But having to press left click 150 times to plant (which turns out to more clicks, since ...
Increase altar size beyond level 4
Can we upgrade the Flame alter past 4. Past the 160*160*160? Would love to be able to build a whole entire city using one alter flame rather than all 8 in an area.
World / enemy Level Scaling
it's easy to miss early game content having to go back by level three enemies when your level nine is not challenging so it would be great to have an option where old ...
Improve Loot - RNG Loot / Better Loot Tables
Bosses should drop all different kinds/rarity not just the same 3 weps. same as items like chest and treasure chests should have a % chance at higher rarity items ...
Mining with explosives
Mining with explosives would be neat and make sense. Maybe have the ore drop and you vacuum it up when you walk up to it
Spells stored in staff/special spell book, instead of carrying eternal spells in inventory.
I would like to see the addition of spell runes. A staff would have more rune slots depending on level and rarity of the staff. A player could then craft different ...
Animation canceling / Reduce attack to block animation delay / allow us to cancel attack animations
Wearing a wand with shield, the delay from attacking to you are able to block does not feel good. According to the animation, it feels like you would be able to block ...
Make player homes a safe space from hypothermia in the mountain biome.
As the title states. Being in the mountain biome, inside my home should be safe from hypothermia. It doesn't make sense to be suffering from hypothermia while sitting ...
Nerf Banshee and Sicklescythe homing attacks!
Everything is wrong with this enemy:
- floats around too fast (basically looks at you all the time, no ranged backstab possible at all)
- can't be ...
Grappling Hook - Remove Stamina Consumption
I love the grapple system in the game, and I can see why it is nice to have grappling enemies consume stamina. However, in my opinion, grapple requiring stamina when ...
Mining Luminous Growth - Yield Too Low
After mining a giant Luminous Growth node it feels like we get way less than what we should.
Increase HP reset distance of Dragon Youngling
Hello,
I'm playing with two new flameborne. We attempted the fell dragon youngling last night and got it to about 1/4 of it's hp and then the fight reset when when ...
Please let players have the decision to eat different foods within the same category
I might be in the minority here, But I think being able to eat foods within the same category makes sense, Depending on the gameplay situation/ Character builds ect. ...
Let + to skill from armor upgrades also unlock the skill
With armor upgrades that grant +1 to a skill, the description says, "Increases the skill level of ___", which I initially understood to increase the skill by 1, even ...
Beastmaster talent overhaul / Class revision
Overhaul beastmaster tree, dedicated 'pet tamer'/'pet class', with a separate talent tree for tamed animals. Wolf, spider, boar, lions/tigers all tameable with ...
Higher Rarity Player Crafted Weapons
The weapons we find can be cool, but beyond the very early crafting we don't really have any weapons of our own creation. I'd love to be able to gather and ...
Allow crafting high tier food recipes using either raw or cooked versions
Allow crafting high tier food recipes using either raw or cooked versions of ingredients.
Creating books from old books
It's ridiculous that it takes 80 books to make a single decorative book item.
Mage armor / shield spell
Add some spells like:
1. Mage armor spell (temporary increase physical resistance or absorbs damage like additional health bar),
More skill tree options for throwable items.
Throwables are so much fun to use but get in Endgame really weak, what is kind of sad. It would be so cool to have perks in the skilltree that give more variety to ...
Quest Item for every player
make it so that people can access the loot box or the quest mob and everyone can get their quest item. instead of repeat it again and again or give around something.
Lighten up the pitch black darkness at night
The pitch black darkness and how quickly night comes at sunset has got to go. At the moment it completely halts whatever you're doing and forces you back to base for ...
Less / Reduced Stamina Consumption for non-combat activities
less stamina consumption while digging and chopping down trees or while mining
Difficulty Settings
Add Difficulty Setting for Players who wanna Grind and want to die often.
So make a Setting with Hard Settings or a Hardcore Mode where u only die once. If you ...
Active Mycelium - Yield Too Low
When mining these, you can clear a large clump of these and hardly get anything out of it. Please increase the yield.
Previously I made a suggestion for Luminous ...
Pickup / Reuseable / Reuse Arrows
Survival games should have reusable arrows system like atleast 70% of the arrows should be reusable.
Note from Devs: We added a "magic arrow" that's infinitely ...
The dragon fight needs more room.
We have what feels like no room to run around with in this circle. The knockback attack is just "haha you're dead" and its really freaking annoying to deal with. Run ...
Buff pickaxe specialization
The pickaxe specialization feels really weak. The effect is way too small to defend spending any skillpoints in it
Buff Silver ore mining to make it less tedious
I'm asking the team to rework the Silver in one of several ways:
1) Make the Silver Ore Nodes less 'durable' so it doesn't take 5-7 swings with a steel pickaxe just ...
Make all Buffs Presist on Revive
As tile says make buffs stay after you have been revived other wise there is almost no reason not to just respawn
Bring daggers in line with the rest of the weapon types.
No matter what combination of things you have, daggers just cannot hold up to the other playstyles. It's saddening to watch my merciless strikes barely take half an ...
"Mass destruction" should not affect animals when you have beastmaster skills
The Wizard Skill Mass Destruction is supposed to hit all "enemies" in a 20 meter radius when you score a critical hit with a magical weapon. Various Beastmaster ...
Add a mini Flame Altar for protecting small areas from resetting
Add a lower tier Flame that allows building only.
I get that there needs to be a limit on Flames that allow fast travel etc., but it's a bummer for servers with ...
Pause starvation while in flame altar
I tend to afk on occasion, especially in a game like Enshrouded, as there is no threat of pvp. If i do that in this game, at least so far, i will starve to death in ...
Make Wells Remove to Backpack, instead of deconstruct
Twice now, the game has lagged while I hit E (attempting to get water out of a well), and caused my character to dismantle wells. I have not yet reached the portion ...
Aggro and Healer targeting.
I would like to see a overhaul of the current aggro and Healer systems. Dungeons and group play usually result in a mess of monsters running everywhere and the ...
Tamed Redtails Should Also Drop Feathers
I tried looking to see if this has been posted before posting, didn't see anything.
So I see no reason why a tamed Redtail shouldn't drop feathers as well as ...
Improved Stealth
There is almost no incentive to stealth around - add some stealth attack bonuses to bows/melee besides the melee skill in the tree.
Remove "Ammunition" from Staffs, Make them discoverable/Skills
I suggest the option of removing spells from being an "Ammunition" Then making them into a discoverable spell, like a skill. You dont need ammunition of the spell it ...
Shroud: damage over time instead instant kill
I really don't like the mechanic that you get instantly killed once the shroud timer goes to 0.
I'd rather prefer a system that continously drains your health once ...
Climbing takes too much stamina
Would provide for a little less downtime if climbing took like 1/3 or 1/2 as much stamina to do. Had an unfun moment sitting there waiting for stam regen to climb a ...
Tone down the wet debuff
The wet debuff is ridiculous. 15 minutes of having your stamina cut in half if you get rained on is absurd. What's even more absurd is that late game gear cuts down ...
Scavenger Berserkers are too powerful
Try to fight them at level and you'll find that the only way is from far away.
They attack so fast you can't parry everything. With the little delay of potion drink, ...
Make summons count as magic weapons
Right now they are really hard to scale properly. You kinda just ram your face into spirit and pray. Even if it's perk in the tree it would be nice
Allow us to craft from any nearby chests, not just magic chests.
To streamline a bit the process of crafting objects while in the base, I think it would be very helpful if the game took in consideration nearby crates. This would ...
Remove wooden shield runes exploit
The last update allowed to convert wood and string into runes, bye crafting wooden shields, breaking the whole system.