Enshrouded feedback board

Please post in English only. Posts and comments in other languages will be removed. Only one idea per suggestion. Laundry lists of suggestions will be removed. Make sure that suggestions are actually actionable!

Here are some things to keep in mind about Enshrouded and this suggestion board:

  1. PLEASE SEARCH TO SEE IF YOUR IDEA ALREADY EXISTS! Currently, less than 1 out of 10 ideas suggested is actually new! Upvote the existing ideas to make them popular!
  2. Our first priority is to fix any major issues, crashes, bugs, etc. that might happen when the game releases. First, we want the game to run well for everyone, then we will start expanding the game.
  3. No promises! Developing games is a complex and time-consuming task. Even seemingly small changes can completely up-end your development plans. The team saying we love your idea does not mean it will happen, or that it will happen soon!
  4. We make the final call. Getting high votes does not mean we can or will make a suggestion happen. We are listening to suggestions and taking the ones we think will fit the vision we have for Enshrouded.
  5. Suggestions should be actionable. A ticket should have an achievable end goal. Saying "Make this better" doesn't tell the team what you actually want.
  6. Don't use this board to report bugs! Bugs should be reported in-game by pressing F1 and picking "Report an issue".

Planting Crops in a Grid (3x3, 4x4, 5x5)

To add an upgraded hoe or better quality (Copper, Bronze or Iron). This would enable players to plant crops in bigger grids instead of planting one seedling at a time ...
Suggested by: Samuel Cutler (28 Jan, '24) Upvoted: yesterday Comments: 79

Add a quiver / ammo pouch to hold arrows

Let's begin with the QUIVER that every archer must have; the quiver serves as an "INVENTORY" for arrows, and in it, you can store all types of arrows available in the ...
Suggested by: MaFa (29 Jan, '24) Upvoted: today Comments: 77

Fell Dragon Youngling Changes (too strong for solo)

it seems that the "Fell Dragon Youngling" is way too OP for SP/Solo, even if the player sets the enemies and bosses to super easy and you use a sound strategy using ...
Suggested by: 2005Guyver02 (08 Dec, '24) Upvoted: today Comments: 65
Open suggestion Balance change

Increase altar size beyond level 4

Can we upgrade the Flame alter past 4. Past the 160*160*160? Would love to be able to build a whole entire city using one alter flame rather than all 8 in an area.
Suggested by: Nadia Spafford (13 Jul, '24) Upvoted: 18 Jul Comments: 14

Patch 8 Revert Updraft changes

The patch 8 changes to Updraft have made the skill unusable for short for travel and made the Dragon fight on top of the mountain impossible for me. I do not have ...
Suggested by: Genram (21 Apr) Upvoted: 12 Jul Comments: 19
Open suggestion Balance change

World / enemy Level Scaling

it's easy to miss early game content having to go back by level three enemies when your level nine is not challenging so it would be great to have an option where old ...
Suggested by: Ghostlyinferno (25 Jan, '24) Upvoted: 2 days ago Comments: 53

chain heal should heal yourself

Nobody I know is playing healer because it so frustrating. You craft heal spells for tons of mats ... to heal others - and can't even heal yourself ? - make chain ...
Suggested by: Rei (03 Jun) Upvoted: 15 Jul Comments: 1
Open suggestion Balance change

Improve Loot - RNG Loot / Better Loot Tables

Bosses should drop all different kinds/rarity not just the same 3 weps. same as items like chest and treasure chests should have a % chance at higher rarity items ...
Suggested by: Bigghugz (20 Jan, '24) Upvoted: 08 Jul Comments: 79

Beastmaster talent overhaul / Class revision

Overhaul beastmaster tree, dedicated 'pet tamer'/'pet class', with a separate talent tree for tamed animals. Wolf, spider, boar, lions/tigers all tameable with ...
Suggested by: Ghost (19 Nov, '24) Upvoted: 12 Jul Comments: 5

Plant /Harvest Multiples at Once While Farming / Area Harvest / Harvesting Tool

Farming is pretty necessary for bow builds, so you can get twigs easily. But having to press left click 150 times to plant (which turns out to more clicks, since ...
Suggested by: Nuffus (28 Jan, '24) Upvoted: 06 Jul Comments: 92

Don't turn torches into twigs

When a torch runs out of durability, it turns into twigs. Can it please just be extinguished instead of turning into twigs? That way, if I find a repair station then ...
Suggested by: Barugon (30 Jun) Upvoted: 08 Jul Comments: 0
Open suggestion Balance change

Pickup / Reuseable / Reuse Arrows

Survival games should have reusable arrows system like atleast 70% of the arrows should be reusable. Note from Devs: We added a "magic arrow" that's infinitely ...
Suggested by: aarvpaul (28 Jan, '24) Upvoted: 07 Jul Comments: 37

Veilwater - food stats need to be completely rebalanced

In summit I have +240 hp from meat dish and hp regen, but in next biome, harder one, I'm getting very specific bonus that does not work for some mobs even, but losing ...
Suggested by: ARTSQ (30 Jun) Upvoted: 02 Jul Comments: 0
Open suggestion Balance change

Raise the level of reward from the Dragon quest

Currently, the dragon quest where you have to find all the pieces of the map, to find the treasure, which is also in a higher level area, dropped a level 30 bow. ...
Suggested by: Gwammy (07 Jul) Upvoted: 17 Jul Comments: 0
Open suggestion Balance change

Allow us to craft from any nearby chests, not just magic chests.

To streamline a bit the process of crafting objects while in the base, I think it would be very helpful if the game took in consideration nearby crates. This would ...
Suggested by: Enrico Labarile (24 Jan, '24) Upvoted: 10 Jul Comments: 23

Increase HP reset distance of Dragon Youngling

Hello, I'm playing with two new flameborne. We attempted the fell dragon youngling last night and got it to about 1/4 of it's hp and then the fight reset when when ...
Suggested by: PopPhyzzle (04 May) Upvoted: 10 Jul Comments: 0

Tone down the wet debuff

The wet debuff is ridiculous. 15 minutes of having your stamina cut in half if you get rained on is absurd. What's even more absurd is that late game gear cuts down ...
Suggested by: Aetrion (29 May) Upvoted: 08 Jul Comments: 1
Open suggestion Balance change

Mining with explosives

Mining with explosives would be neat and make sense. Maybe have the ore drop and you vacuum it up when you walk up to it
Suggested by: Rezort (26 Jan, '24) Upvoted: 04 Jul Comments: 10
Open suggestion Balance change

please make poisoned arrows retain all of their piercing damage. poisons should be dot on top

arrow plus poison shouldnt equal half an arrow. my mind cant come to grips with this decision. please fix
Suggested by: BradPaden (10 Jan) Upvoted: 03 Jul Comments: 1
Open suggestion Balance change

Make summons count as magic weapons

Right now they are really hard to scale properly. You kinda just ram your face into spirit and pray. Even if it's perk in the tree it would be nice
Suggested by: Ginger (26 May) Upvoted: 30 Jun Comments: 0
Open suggestion Balance change

Spells stored in staff/special spell book, instead of carrying eternal spells in inventory.

I would like to see the addition of spell runes. A staff would have more rune slots depending on level and rarity of the staff. A player could then craft different ...
Suggested by: Wes (07 Nov, '24) Upvoted: 26 Jun Comments: 14

Please let players have the decision to eat different foods within the same category

I might be in the minority here, But I think being able to eat foods within the same category makes sense, Depending on the gameplay situation/ Character builds ect. ...
Suggested by: Danny (30 Apr) Upvoted: 16 Jul Comments: 0
Open suggestion Balance change

arcane concentration / spellslinger - not balanced

Spirit is sadly one of the worst stats. Big mana pool is not very useful, mana reg is important. And spirit does not give mana reg for some reason. In long / hard ...
Suggested by: Rei (03 Jun) Upvoted: 15 Jul Comments: 0
Open suggestion Balance change

Health Potion cost rebalance

Materials for many health potions can be updated to create multiple health potions instead of 1 (e.g., 1 shroud vapor + other materials make 5 or 10 superior health ...
Suggested by: J (17 Nov, '25) Upvoted: 14 Jul Comments: 4
Open suggestion Balance change

Scavenger Berserkers are too powerful

Try to fight them at level and you'll find that the only way is from far away. They attack so fast you can't parry everything. With the little delay of potion drink, ...
Suggested by: Mr Biscotti (28 May) Upvoted: 13 Jul Comments: 0
Open suggestion Balance change

Quest Item for every player

make it so that people can access the loot box or the quest mob and everyone can get their quest item. instead of repeat it again and again or give around something.
Suggested by: johnwayne (13 Jul, '24) Upvoted: 12 Jul Comments: 6

Let + to skill from armor upgrades also unlock the skill

With armor upgrades that grant +1 to a skill, the description says, "Increases the skill level of ___", which I initially understood to increase the skill by 1, even ...
Suggested by: Hufflepuppy (22 Apr) Upvoted: 12 Jul Comments: 1
Open suggestion Balance change

lower wolf damage

Any of the wolves have a damage that is too disproportionate to other enemies, even if they are level 31, wolves of 25 take away more than half of my life with one bite.
Suggested by: Drako (28 Apr) Upvoted: 12 Jul Comments: 2
Open suggestion Balance change

"sniper" perk needs adjustment

Hello dear devs, the perk "sniper"in the ranger skill tree needs adjustment. Two skill points for a two percent crit chance is too expensive. If maxed out you ...
Suggested by: Gennaro (21 Apr) Upvoted: 08 Jul Comments: 0
Open suggestion Balance change

Buff pickaxe specialization

The pickaxe specialization feels really weak. The effect is way too small to defend spending any skillpoints in it
Suggested by: Tonni (25 Apr) Upvoted: 08 Jul Comments: 1
Open suggestion Balance change

Grappling Hook - Remove Stamina Consumption

I love the grapple system in the game, and I can see why it is nice to have grappling enemies consume stamina. However, in my opinion, grapple requiring stamina when ...
Suggested by: corndog631 (04 May) Upvoted: 08 Jul Comments: 0
Open suggestion Balance change

Change the Wet Duration Reduction to Oxygen Duration Increase for the Veilwater Basin armor sets.

Wetness Duration is practically a non-issue since just carrying a torch would dry you off in a matter of seconds, while Oxygen Duration is limited to burning 1 or 2 ...
Suggested by: Max Jacobus Void (28 Apr) Upvoted: 06 Jul Comments: 0
Open suggestion Balance change

Diver's Endurance Flask should increase oxygen

Currently, the Diver's Endurance Flask doesn't really help you dive. It just helps you swim faster. But diving is mainly limited by oxygen capacity. The flask should ...
Suggested by: Patrick Julius (07 Jun) Upvoted: 06 Jul Comments: 0
Open suggestion Balance change

Swift Blades To Include Daggers

Amend the benefit of the Swift Blade Skill to now apply to daggers; currently just swords and axes.
Suggested by: Bladeheart (08 Jun, '24) Upvoted: 05 Jul Comments: 0
Open suggestion Balance change

Bring daggers in line with the rest of the weapon types.

No matter what combination of things you have, daggers just cannot hold up to the other playstyles. It's saddening to watch my merciless strikes barely take half an ...
Suggested by: Wyatt (10 Feb, '25) Upvoted: 04 Jul Comments: 11

Pause starvation while in flame altar

I tend to afk on occasion, especially in a game like Enshrouded, as there is no threat of pvp. If i do that in this game, at least so far, i will starve to death in ...
Suggested by: M G (10 Jul, '25) Upvoted: 26 Jun Comments: 3
Open suggestion Balance change

Make all Buffs Presist on Revive

As tile says make buffs stay after you have been revived other wise there is almost no reason not to just respawn
Suggested by: Snack1227 (13 Jan, '25) Upvoted: 25 Jun Comments: 7

Shroud Meteor should be faster to cast/not be interupted by taking damage/ have some survivability.

Shroud meteor is a costly high damage spell that could be great against groups of enemies. However: the generally slower-moving or highly crowded enemies(fell and ...
Suggested by: MediocrePlus (03 Jun) Upvoted: 24 Jun Comments: 0
Open suggestion Balance change

Default Sneak dmg x2

early game hunting animals is impossible with a bow and arrow without sneak dmg x10 skill. Default sneak dmg should be x2 so you can actully hunt animals or give them ...
Suggested by: Ted Ameal (04 Feb, '25) Upvoted: 24 Jun Comments: 0

Higher Rarity Player Crafted Weapons

The weapons we find can be cool, but beyond the very early crafting we don't really have any weapons of our own creation. I'd love to be able to gather and ...
Suggested by: Drifter (23 Nov, '24) Upvoted: 23 Jun Comments: 3

weather has benefits instead of just negatives

Weather can't just be a negative thing.. give us some positives for when it rains or it will just get annoying. Maybe something like, increases how fast our crops ...
Suggested by: lia (08 Nov, '24) Upvoted: 23 Jun Comments: 5

Add a mini Flame Altar for protecting small areas from resetting

Add a lower tier Flame that allows building only. I get that there needs to be a limit on Flames that allow fast travel etc., but it's a bummer for servers with ...
Suggested by: Jussik (26 Jan, '24) Upvoted: 23 Jun Comments: 13

Make player homes a safe space from hypothermia in the mountain biome.

As the title states. Being in the mountain biome, inside my home should be safe from hypothermia. It doesn't make sense to be suffering from hypothermia while sitting ...
Suggested by: HKesadilla (11 Nov, '24) Upvoted: 22 Jun Comments: 26

Remove "Ammunition" from Staffs, Make them discoverable/Skills

I suggest the option of removing spells from being an "Ammunition" Then making them into a discoverable spell, like a skill. You dont need ammunition of the spell it ...
Suggested by: Celestial (24 Jan, '24) Upvoted: 21 Jun Comments: 40
Open suggestion Balance change

Animation canceling / Reduce attack to block animation delay / allow us to cancel attack animations

Wearing a wand with shield, the delay from attacking to you are able to block does not feel good. According to the animation, it feels like you would be able to block ...
Suggested by: Gargazet (04 Aug, '24) Upvoted: 21 Jun Comments: 48

Make cooking pot unlock immediately with farmer placement.

The deficit between the hearth and cooking pot is a pretty large slog in which leaves you with the 3 basic recipies for a long time until pretty late into the second ...
Suggested by: Alyonna (16 Jul) Upvoted: 16 Jul Comments: 0
Open suggestion Balance change

Adjust Bomb Arrow Power and Stunlock

Bomb arrows feel overpowered and create excessive stunlock.
Suggested by: Momo (02 Dec, '25) Upvoted: 24 Jun Comments: 0
Open suggestion Balance change

No stamina depletion in flame radius at base

Requesting to not have stamina reduced in flame alter radius. this would improve base building exponentially.
Suggested by: Whitey (25 Jan, '24) Upvoted: 20 Jun Comments: 7
Open suggestion Balance change

Lack of food / starvation kills too quickly

When the food runs out, you're dead far too suddenly. Perhaps a stomach growl or other noises would be helpful. Maybe it would also be good if it took a little longer ...
Suggested by: Michael (13 Jul, '25) Upvoted: 18 Jun Comments: 4
Open suggestion Balance change

Break Action With Combat Roll

This needs to be a thing up to a point as a QOL addition. Basically before an action reaches a certain point you should be able to cancel that action by rolling ...
Suggested by: Narph (24 Jan, '24) Upvoted: 17 Jun Comments: 4
Open suggestion Balance change